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03453nam a2200517 4500 |
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978-1-4842-4868-3 |
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DE-He213 |
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20191023232139.0 |
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190626s2019 xxu| s |||| 0|eng d |
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|a 9781484248683
|9 978-1-4842-4868-3
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|a 10.1007/978-1-4842-4868-3
|2 doi
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|d GrThAP
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|a QA76.8.M3
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|a ULH
|2 thema
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|a 004.165
|2 23
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|a Kaczmarek, Stefan.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Swift 5 for Absolute Beginners
|h [electronic resource] :
|b Learn to Develop Apps for iOS /
|c by Stefan Kaczmarek, Brad Lees, Gary Bennett.
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|a 5th ed. 2019.
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264 |
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2019.
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|a XXI, 360 p. 272 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Ch. 1: Becoming a Great iOS Developer -- Ch. 2: Programming Basics -- Ch. 3: It's All About the Data -- Ch. 4: Making Decisions, Program Flow, and App Design -- Ch. 5: Object-Oriented Programming with Swift -- Ch. 6: Learning Swift and Xcode -- Ch. 7: Swift Classes, Objects, and Methods -- Ch. 8: Programming Basics in Swift -- Ch. 9: Comparing Data -- Ch. 10: Creating User Interfaces -- Ch. 11: Storing Information -- Ch. 12: Protocols and Delegates -- Ch. 13: Introducing the Xcode Debugger -- Ch. 14: A Swift iPhone App -- Ch. 15: Apple Watch and WatchKit.
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|a Stay motivated and overcome obstacles while learning to use Swift Playgrounds and Xcode 10.2 to become a great iOS developer. This book, fully updated for Swift 5, is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven't programmed since school. Many people have a difficult time believing they can learn to write iOS apps. Swift 5 for Absolute Beginners will show you how to do so. You'll learn Object-Oriented Programming (OOP) and be introduced to User Interface (UI) design following Apple's Human Interface Guidelines (HIG) using storyboards and the Model-View-Controller (MVC) pattern before moving on to write your own iPhone and Apple Watch apps from scratch.
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|a Apple computer.
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|a Programming languages (Electronic computers).
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650 |
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|a Computer programming.
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1 |
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|a Apple and iOS.
|0 http://scigraph.springernature.com/things/product-market-codes/I29020
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2 |
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|a Programming Languages, Compilers, Interpreters.
|0 http://scigraph.springernature.com/things/product-market-codes/I14037
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650 |
2 |
4 |
|a Programming Techniques.
|0 http://scigraph.springernature.com/things/product-market-codes/I14010
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700 |
1 |
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|a Lees, Brad.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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700 |
1 |
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|a Bennett, Gary.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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776 |
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8 |
|i Printed edition:
|z 9781484248676
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776 |
0 |
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|i Printed edition:
|z 9781484248690
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856 |
4 |
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|u https://doi.org/10.1007/978-1-4842-4868-3
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
|