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03896nam a2200481 4500 |
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190629s2019 xxu| s |||| 0|eng d |
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|a 9781484249208
|9 978-1-4842-4920-8
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|a 10.1007/978-1-4842-4920-8
|2 doi
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|d GrThAP
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|a QA76.76.C672
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|a UMK
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|a COM012040
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|a 794.815
|2 23
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|a Ciesla, Robert.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Game Development with Ren'Py
|h [electronic resource] :
|b Introduction to Visual Novel Games Using Ren'Py, TyranoBuilder, and Twine /
|c by Robert Ciesla.
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250 |
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|a 1st ed. 2019.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2019.
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|a XXIV, 346 p. 50 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Chapter 1: Stories and How to Craft Them -- Chapter 2: The (Ancient) Art of Interactive Fiction -- Chapter 3: The Modern Visual Novel -- Chapter 4: Working in Ren'Py, Twine, and TyranoBuilder- Chapter 5: Deeper Down the Dungeon -- Chapter 6: Deploying for Popular Platforms -- Chapter 7: Three Little Games -- Chapter 8: Promotional Strategies.
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|a Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games.
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650 |
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|a Computer games-Programming.
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|a Python (Computer program language).
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|a Open source software.
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|a Computer programming.
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|a Game Development.
|0 http://scigraph.springernature.com/things/product-market-codes/I29040
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|a Python.
|0 http://scigraph.springernature.com/things/product-market-codes/I29080
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|a Open Source.
|0 http://scigraph.springernature.com/things/product-market-codes/I29090
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781484249192
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776 |
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|i Printed edition:
|z 9781484249215
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856 |
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|u https://doi.org/10.1007/978-1-4842-4920-8
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
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