Learn Java with Math Using Fun Projects and Games /

There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Dai, Ron (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2019.
Έκδοση:1st ed. 2019.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Learn Java with Math  |h [electronic resource] :  |b Using Fun Projects and Games /  |c by Ron Dai. 
250 |a 1st ed. 2019. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2019. 
300 |a XIX, 231 p. 36 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Part 1 Java Basic -- 1. Introduction -- 2. Number Basics -- 3. Java Basics -- 4. Start Playing with Java -- 5. Variables -- 6. First Algorithm -- 7. Input and Output -- 8. Errors and Tips -- 9. Loop structure - For Loop -- 10. Loop structure - While Loop -- 11. Control Structure -- 12. Summary -- 13. Projects -- 14. Hints -- Part 2 Java Intermediate -- 15. Wright Brothers' Coin Flip Game -- 16. Pythagorean Triples -- 17. Strong Typed Programming -- 18. Conditional Statements -- 19. Switch Statement -- 20. Tracing Moving Objects -- 21. Counting -- 22. Factorization -- 23. Exploratory Experimentation of Pi -- 24. Class Concept - O.O.P. -- 25. Interface - Total Abstraction -- 26. Inheritance - Code Reuse -- 27. Encapsulation and Polymorphism -- 28. Array - a Simple and Efficient Data Structure -- 29. Common Pitfalls -- 30. Design Considerations -- 31. IOU Computation -- 32. Projects -- 33. Java Intermediate Solutions. 
520 |a There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work. Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time. 
650 0 |a Java (Computer program language). 
650 0 |a Programming languages (Electronic computers). 
650 0 |a Computer programming. 
650 0 |a Mathematical logic. 
650 0 |a Computer science-Mathematics. 
650 1 4 |a Java.  |0 http://scigraph.springernature.com/things/product-market-codes/I29070 
650 2 4 |a Programming Languages, Compilers, Interpreters.  |0 http://scigraph.springernature.com/things/product-market-codes/I14037 
650 2 4 |a Programming Techniques.  |0 http://scigraph.springernature.com/things/product-market-codes/I14010 
650 2 4 |a Mathematical Logic and Formal Languages.  |0 http://scigraph.springernature.com/things/product-market-codes/I16048 
650 2 4 |a Mathematics of Computing.  |0 http://scigraph.springernature.com/things/product-market-codes/I17001 
710 2 |a SpringerLink (Online service) 
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776 0 8 |i Printed edition:  |z 9781484252086 
776 0 8 |i Printed edition:  |z 9781484252109 
856 4 0 |u https://doi.org/10.1007/978-1-4842-5209-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-CWD 
950 |a Professional and Applied Computing (Springer-12059)