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03734nam a2200517 4500 |
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978-1-4842-5209-3 |
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DE-He213 |
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20191111164410.0 |
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191111s2019 xxu| s |||| 0|eng d |
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|a 9781484252093
|9 978-1-4842-5209-3
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|a 10.1007/978-1-4842-5209-3
|2 doi
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|a QA76.73.J38
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|a UMX
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|a 005.133
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|a Dai, Ron.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Learn Java with Math
|h [electronic resource] :
|b Using Fun Projects and Games /
|c by Ron Dai.
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|a 1st ed. 2019.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2019.
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|a XIX, 231 p. 36 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Part 1 Java Basic -- 1. Introduction -- 2. Number Basics -- 3. Java Basics -- 4. Start Playing with Java -- 5. Variables -- 6. First Algorithm -- 7. Input and Output -- 8. Errors and Tips -- 9. Loop structure - For Loop -- 10. Loop structure - While Loop -- 11. Control Structure -- 12. Summary -- 13. Projects -- 14. Hints -- Part 2 Java Intermediate -- 15. Wright Brothers' Coin Flip Game -- 16. Pythagorean Triples -- 17. Strong Typed Programming -- 18. Conditional Statements -- 19. Switch Statement -- 20. Tracing Moving Objects -- 21. Counting -- 22. Factorization -- 23. Exploratory Experimentation of Pi -- 24. Class Concept - O.O.P. -- 25. Interface - Total Abstraction -- 26. Inheritance - Code Reuse -- 27. Encapsulation and Polymorphism -- 28. Array - a Simple and Efficient Data Structure -- 29. Common Pitfalls -- 30. Design Considerations -- 31. IOU Computation -- 32. Projects -- 33. Java Intermediate Solutions.
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|a There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work. Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.
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|a Java (Computer program language).
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|a Programming languages (Electronic computers).
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|a Computer programming.
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|a Mathematical logic.
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|a Computer science-Mathematics.
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|a Java.
|0 http://scigraph.springernature.com/things/product-market-codes/I29070
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|a Programming Languages, Compilers, Interpreters.
|0 http://scigraph.springernature.com/things/product-market-codes/I14037
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|a Programming Techniques.
|0 http://scigraph.springernature.com/things/product-market-codes/I14010
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|a Mathematical Logic and Formal Languages.
|0 http://scigraph.springernature.com/things/product-market-codes/I16048
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|a Mathematics of Computing.
|0 http://scigraph.springernature.com/things/product-market-codes/I17001
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781484252086
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|i Printed edition:
|z 9781484252109
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|u https://doi.org/10.1007/978-1-4842-5209-3
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
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