Learn Java with Math Using Fun Projects and Games /
There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berkeley, CA :
Apress : Imprint: Apress,
2019.
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Έκδοση: | 1st ed. 2019. |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Part 1 Java Basic
- 1. Introduction
- 2. Number Basics
- 3. Java Basics
- 4. Start Playing with Java
- 5. Variables
- 6. First Algorithm
- 7. Input and Output
- 8. Errors and Tips
- 9. Loop structure - For Loop
- 10. Loop structure - While Loop
- 11. Control Structure
- 12. Summary
- 13. Projects
- 14. Hints
- Part 2 Java Intermediate
- 15. Wright Brothers' Coin Flip Game
- 16. Pythagorean Triples
- 17. Strong Typed Programming
- 18. Conditional Statements
- 19. Switch Statement
- 20. Tracing Moving Objects
- 21. Counting
- 22. Factorization
- 23. Exploratory Experimentation of Pi
- 24. Class Concept - O.O.P.
- 25. Interface - Total Abstraction
- 26. Inheritance - Code Reuse
- 27. Encapsulation and Polymorphism
- 28. Array - a Simple and Efficient Data Structure
- 29. Common Pitfalls
- 30. Design Considerations
- 31. IOU Computation
- 32. Projects
- 33. Java Intermediate Solutions.