Learn Java with Math Using Fun Projects and Games /

There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Dai, Ron (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2019.
Έκδοση:1st ed. 2019.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Part 1 Java Basic
  • 1. Introduction
  • 2. Number Basics
  • 3. Java Basics
  • 4. Start Playing with Java
  • 5. Variables
  • 6. First Algorithm
  • 7. Input and Output
  • 8. Errors and Tips
  • 9. Loop structure - For Loop
  • 10. Loop structure - While Loop
  • 11. Control Structure
  • 12. Summary
  • 13. Projects
  • 14. Hints
  • Part 2 Java Intermediate
  • 15. Wright Brothers' Coin Flip Game
  • 16. Pythagorean Triples
  • 17. Strong Typed Programming
  • 18. Conditional Statements
  • 19. Switch Statement
  • 20. Tracing Moving Objects
  • 21. Counting
  • 22. Factorization
  • 23. Exploratory Experimentation of Pi
  • 24. Class Concept - O.O.P.
  • 25. Interface - Total Abstraction
  • 26. Inheritance - Code Reuse
  • 27. Encapsulation and Polymorphism
  • 28. Array - a Simple and Efficient Data Structure
  • 29. Common Pitfalls
  • 30. Design Considerations
  • 31. IOU Computation
  • 32. Projects
  • 33. Java Intermediate Solutions.