Learn Java with Math Using Fun Projects and Games /

There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming...

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Bibliographic Details
Main Author: Dai, Ron (Author, http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Berkeley, CA : Apress : Imprint: Apress, 2019.
Edition:1st ed. 2019.
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Part 1 Java Basic
  • 1. Introduction
  • 2. Number Basics
  • 3. Java Basics
  • 4. Start Playing with Java
  • 5. Variables
  • 6. First Algorithm
  • 7. Input and Output
  • 8. Errors and Tips
  • 9. Loop structure - For Loop
  • 10. Loop structure - While Loop
  • 11. Control Structure
  • 12. Summary
  • 13. Projects
  • 14. Hints
  • Part 2 Java Intermediate
  • 15. Wright Brothers' Coin Flip Game
  • 16. Pythagorean Triples
  • 17. Strong Typed Programming
  • 18. Conditional Statements
  • 19. Switch Statement
  • 20. Tracing Moving Objects
  • 21. Counting
  • 22. Factorization
  • 23. Exploratory Experimentation of Pi
  • 24. Class Concept - O.O.P.
  • 25. Interface - Total Abstraction
  • 26. Inheritance - Code Reuse
  • 27. Encapsulation and Polymorphism
  • 28. Array - a Simple and Efficient Data Structure
  • 29. Common Pitfalls
  • 30. Design Considerations
  • 31. IOU Computation
  • 32. Projects
  • 33. Java Intermediate Solutions.