Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations /
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Carte...
Κύριοι συγγραφείς: | , |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berkeley, CA :
Apress : Imprint: Apress,
2019.
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Έκδοση: | 1st ed. 2019. |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Chapter 1: Introduction and Learning Environment
- Chapter 2: Intervals and Bounding Boxes
- Chapter 3: Distances and Bounding Spheres
- Chapter 4: Vectors
- Chapter 5: Vector Dot Products
- Chapter 6: Vector Cross Products and 2D Planes
- Chapter 7: Conclusion.