Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations /

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Carte...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Sung, Kelvin (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut), Smith, Gregory (http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berkeley, CA : Apress : Imprint: Apress, 2019.
Έκδοση:1st ed. 2019.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Chapter 1: Introduction and Learning Environment
  • Chapter 2: Intervals and Bounding Boxes
  • Chapter 3: Distances and Bounding Spheres
  • Chapter 4: Vectors
  • Chapter 5: Vector Dot Products
  • Chapter 6: Vector Cross Products and 2D Planes
  • Chapter 7: Conclusion.