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02821nam a22003975i 4500 |
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978-1-4842-9867-1 |
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DE-He213 |
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20161026231349.0 |
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cr nn 008mamaa |
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151127s2015 xxu| s |||| 0|eng d |
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|a 9781484298671
|9 978-1-4842-9867-1
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024 |
7 |
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|a 10.1007/978-1-4842-9867-1
|2 doi
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|d GrThAP
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100 |
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|a Jackson, Wallace.
|e author.
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1 |
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|a Android Studio New Media Fundamentals
|h [electronic resource] :
|b Content Production of Digital Audio/Video, Illustration and 3D Animation /
|c by Wallace Jackson.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2015.
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300 |
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|a XIII, 142 p. 70 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a 1. Enhance Your Android Apps: Use New Media Assets -- 2. Digital Images: Concepts, Terminology and Formats -- 3. Digital Image Assets: Data Footprint Optimization -- 4. Digital Audio: Concepts, Terminology and Formats -- 5. Digital Audio Assets: Data Footprint Optimization -- 6. Digital Video: Concepts, Terminology and Formats -- 7. Digital Video Assets: Data Footprint Optimization -- 8. Digital Illustration: Concepts, Terminology and Formats -- 9. Digital Illustration Assets: Data Footprint Optimization -- 10. 3D Animation: Concepts, Terminology and Formats -- 11. Referencing New Media Assets in Android Studio -- 12. Optimizing New Media Assets in Android Studio.
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|a Android Studio Content Production Fundamentals title introducing the reader to the concepts and terminology behind digital imaging (raster/bitmap/GIMP), digital illustration (vector/SVG/Inkscape), and digital audio (editing/effects/Audacity) and covers how to develop and optimize these types of content for use in Android OS using Android Studio 5.3.1. What You Will Learn • What are the primary genres of new media content production • What new media assets Android Studio supports • What are the concepts behind new media content production • How to Install and use GIMP, Inkscape, and Audacity software • How to integrate that software with Android Studio, fast becoming the most popular IDE for Android apps design and development.
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650 |
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0 |
|a Computer science.
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650 |
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|a Computer programming.
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650 |
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|a Multimedia systems.
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650 |
1 |
4 |
|a Computer Science.
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650 |
2 |
4 |
|a Mobile Computing.
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650 |
2 |
4 |
|a Media Design.
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650 |
2 |
4 |
|a Programming Techniques.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
0 |
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|t Springer eBooks
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776 |
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8 |
|i Printed edition:
|z 9781484216408
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856 |
4 |
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|u http://dx.doi.org/10.1007/978-1-4842-9867-1
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-CWD
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950 |
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|a Professional and Applied Computing (Springer-12059)
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