Digital Da Vinci Computers in the Arts and Sciences /
“Science is art,” said Regina Dugan, senior executive at Google and former director of DARPA. “It is the process of creating something that never exists before. ... It makes us ask new questions about ourselves, others; about ethics, the future.” This second volume of the Digital Da Vinci book serie...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
New York, NY :
Springer New York : Imprint: Springer,
2014.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- From a Pin-Up Girl to Star Trek's Holodeck: Artificial Intelligence and Cyborgs
- Experimental Creative Practices
- Repeating Circles, Changing Stars: Learning from the Medieval Art of Visual Computation
- Brain, Technology and Creativity, Brainart: A BCI-Based Entertainment Tool to Enact Creativity and Create Drawing From Cerebral Rhythms
- Video Ergo Sum: An Artist's Thoughts on Inventing with Computer Technology in the Creation of Artworks
- Wasting Time? Art, Science and New Experience, Examining the Artwork, Know More (House of Commons)
- The Information Train
- The Quartic Process Model for Developing Serious Games: 'Green My Place' Case Study
- 3-D Manufacturing: The Beginning of Common Creativity Revolution
- Recursive Digital Fabrication of Trans-Phenomenal Artifacts
- Human-Robotic Interaction in Prepare Environments: Introducing an Element of Surprise by Reassigning Identities in Familiar Objects
- The Message of Media Machines.