Virtual Reality for Physical and Motor Rehabilitation

 While virtual reality (VR) has influenced fields as varied as gaming, archaeology, and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Vir...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Weiss, Patrice L. (Tamar) (Επιμελητής έκδοσης), Keshner, Emily A. (Επιμελητής έκδοσης), Levin, Mindy F. (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: New York, NY : Springer New York : Imprint: Springer, 2014.
Σειρά:Virtual Reality Technologies for Health and Clinical Applications,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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020 |a 9781493909681  |9 978-1-4939-0968-1 
024 7 |a 10.1007/978-1-4939-0968-1  |2 doi 
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245 1 0 |a Virtual Reality for Physical and Motor Rehabilitation  |h [electronic resource] /  |c edited by Patrice L. (Tamar) Weiss, Emily A. Keshner, Mindy F. Levin. 
264 1 |a New York, NY :  |b Springer New York :  |b Imprint: Springer,  |c 2014. 
300 |a IX, 232 p. 50 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Virtual Reality Technologies for Health and Clinical Applications,  |x 2199-4684 
505 0 |a Volume Introduction and Overview -- Neuroplasticity and Virtual Reality -- Motor Learning and Virtual Reality -- Vision, Perception and Object Manipulation in Virtual Environments -- Sensorimotor Recalibration in Virtual Environments -- Validity of virtual reality environments for sensorimotor rehabilitation -- Rehabilitation Applications using Virtual Reality for Persons with Residual Impairments following Stroke -- Virtual reality augmented training for improving walking and reducing fall risk in  patients with neurodegenerative disease -- Virtual Reality Reveals Mechanisms of Balance and Locomotor Impairments. 
520 |a  While virtual reality (VR) has influenced fields as varied as gaming, archaeology, and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness. Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations, and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals, and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury, and stroke. Included among the topics: Neuroplasticity and virtual reality. Vision and perception in virtual reality. Sensorimotor recalibration in virtual environments. Rehabilitative applications using VR for residual impairments following stroke. VR reveals mechanisms of balance and locomotor impairments. Applications of VR technologies for childhood disabilities.  A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. 
650 0 |a Medicine. 
650 0 |a Rehabilitation. 
650 0 |a Occupational therapy. 
650 0 |a Physiotherapy. 
650 0 |a Application software. 
650 0 |a Health psychology. 
650 0 |a Neuropsychology. 
650 1 4 |a Medicine & Public Health. 
650 2 4 |a Rehabilitation. 
650 2 4 |a Neuropsychology. 
650 2 4 |a Computer Appl. in Social and Behavioral Sciences. 
650 2 4 |a Physiotherapy. 
650 2 4 |a Health Psychology. 
650 2 4 |a Occupational Therapy. 
700 1 |a Weiss, Patrice L. (Tamar).  |e editor. 
700 1 |a Keshner, Emily A.  |e editor. 
700 1 |a Levin, Mindy F.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781493909674 
830 0 |a Virtual Reality Technologies for Health and Clinical Applications,  |x 2199-4684 
856 4 0 |u http://dx.doi.org/10.1007/978-1-4939-0968-1  |z Full Text via HEAL-Link 
912 |a ZDB-2-BHS 
950 |a Behavioral Science (Springer-11640)