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05541nam a2200529 4500 |
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978-1-4939-9482-3 |
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DE-He213 |
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20191026122159.0 |
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190823s2019 xxu| s |||| 0|eng d |
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|a 9781493994823
|9 978-1-4939-9482-3
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|a 10.1007/978-1-4939-9482-3
|2 doi
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|a 617.03
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|a Virtual Reality for Psychological and Neurocognitive Interventions
|h [electronic resource] /
|c edited by Albert "Skip" Rizzo, Stéphane Bouchard.
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|a 1st ed. 2019.
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|a New York, NY :
|b Springer New York :
|b Imprint: Springer,
|c 2019.
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|a XII, 415 p. 38 illus., 36 illus. in color.
|b online resource.
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|a text
|b txt
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
|b PDF
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|a Virtual Reality Technologies for Health and Clinical Applications,
|x 2199-4684
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|a Chapter 1: Applications of Virtual Reality in Clinical Psychology and Clinical Cognitive Neuroscience - An Introduction -- Chapter 2: Virtual Reality: Whence, How and What For -- Chapter 3: Virtual Reality and Anxiety Disorders Treatment: Evolution and Future Perspectives -- Chapter 4: Virtual Reality Applications to Treat Posttraumatic Stress Disorder -- Chapter 5: Using VR for Obsessive-Compulsive and Related Disorders -- Chapter 6: Virtual Environments for Substance Abuse Assessment and Treatment -- Chapter 7: Virtual Reality in the Assessment and Treatment of Weight-Related Disorders -- Chapter 8: Virtual Reality Distraction Helps Control Acute Pain and Has Potential to Reduce PTSD Symptom Severity during Medical Procedures. Chapter 9: Using Virtual Reality with Child Sexual Offenders: Assessing Deviant Sexual Interests -- Chapter 10: Using Innovative Technologies as Therapeutic and Educational Tools for Children with Autism Spectrum Disorder -- Chapter 11. A Review of Virtual Classroom Environments for Neuropsychological Assessment -- Chapter 12. Developmental and Learning Disabilities -- Chapter 13. Virtual Reality and Psychotic Disorders -- Chapter 14. Assessment and Rehabilitation Using Virtual Reality after Stroke: A Literature Review -- Chapter 15: Assessment and Rehabilitation after Traumatic Brain Injury using Virtual Reality: A Systematic Review and Discussion Concerning Human-Computer Interactions -- Chapter 16: Developing Virtual Environments for Learning and Enhancing Skills for the Blind: Incorporating User-Centered and Neuroscience Based Approaches -- Chapter 17: Virtual Human Standardized Patients for Clinical Training.
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|a This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and-as described in a stimulating discussion of virtual patient technologies-innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients' physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverage details leading-edge applications of VR across a broad spectrum of psychological and neurocognitive conditions, including: Treating anxiety disorders and PTSD. Treating developmental and learning disorders, including Autism Spectrum Disorder, Assessment of and rehabilitation from stroke and traumatic brain injuries. Assessment and treatment of substance abuse. Assessment of deviant sexual interests. Treating obsessive-compulsive and related disorders. Augmenting learning skills for blind persons. Readable and relevant, Virtual Reality for Psychological and Neurocognitive Interventions is an essential idea book for neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. Researchers across the behavioral and social sciences will find it a roadmap toward new and emerging areas of study.
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|a Rehabilitation.
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|a Neuropsychology.
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|a Application software.
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|a Health psychology.
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|a Rehabilitation.
|0 http://scigraph.springernature.com/things/product-market-codes/H55006
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|a Neuropsychology.
|0 http://scigraph.springernature.com/things/product-market-codes/Y12030
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|a Computer Appl. in Social and Behavioral Sciences.
|0 http://scigraph.springernature.com/things/product-market-codes/I23028
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|a Health Psychology.
|0 http://scigraph.springernature.com/things/product-market-codes/Y12020
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|a Rizzo, Albert "Skip".
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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|a Bouchard, Stéphane.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9781493994809
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776 |
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|i Printed edition:
|z 9781493994816
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830 |
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|a Virtual Reality Technologies for Health and Clinical Applications,
|x 2199-4684
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4 |
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|u https://doi.org/10.1007/978-1-4939-9482-3
|z Full Text via HEAL-Link
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|a ZDB-2-BSP
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950 |
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|a Behavioral Science and Psychology (Springer-41168)
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