Virtual Reality for Psychological and Neurocognitive Interventions
This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and clie...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
New York, NY :
Springer New York : Imprint: Springer,
2019.
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Έκδοση: | 1st ed. 2019. |
Σειρά: | Virtual Reality Technologies for Health and Clinical Applications,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Chapter 1: Applications of Virtual Reality in Clinical Psychology and Clinical Cognitive Neuroscience - An Introduction
- Chapter 2: Virtual Reality: Whence, How and What For
- Chapter 3: Virtual Reality and Anxiety Disorders Treatment: Evolution and Future Perspectives
- Chapter 4: Virtual Reality Applications to Treat Posttraumatic Stress Disorder
- Chapter 5: Using VR for Obsessive-Compulsive and Related Disorders
- Chapter 6: Virtual Environments for Substance Abuse Assessment and Treatment
- Chapter 7: Virtual Reality in the Assessment and Treatment of Weight-Related Disorders
- Chapter 8: Virtual Reality Distraction Helps Control Acute Pain and Has Potential to Reduce PTSD Symptom Severity during Medical Procedures. Chapter 9: Using Virtual Reality with Child Sexual Offenders: Assessing Deviant Sexual Interests
- Chapter 10: Using Innovative Technologies as Therapeutic and Educational Tools for Children with Autism Spectrum Disorder
- Chapter 11. A Review of Virtual Classroom Environments for Neuropsychological Assessment
- Chapter 12. Developmental and Learning Disabilities
- Chapter 13. Virtual Reality and Psychotic Disorders
- Chapter 14. Assessment and Rehabilitation Using Virtual Reality after Stroke: A Literature Review
- Chapter 15: Assessment and Rehabilitation after Traumatic Brain Injury using Virtual Reality: A Systematic Review and Discussion Concerning Human-Computer Interactions
- Chapter 16: Developing Virtual Environments for Learning and Enhancing Skills for the Blind: Incorporating User-Centered and Neuroscience Based Approaches
- Chapter 17: Virtual Human Standardized Patients for Clinical Training.