Virtual Reality for Psychological and Neurocognitive Interventions

This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and clie...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Rizzo, Albert "Skip" (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Bouchard, Stéphane (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: New York, NY : Springer New York : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Virtual Reality Technologies for Health and Clinical Applications,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Chapter 1: Applications of Virtual Reality in Clinical Psychology and Clinical Cognitive Neuroscience - An Introduction
  • Chapter 2: Virtual Reality: Whence, How and What For
  • Chapter 3: Virtual Reality and Anxiety Disorders Treatment: Evolution and Future Perspectives
  • Chapter 4: Virtual Reality Applications to Treat Posttraumatic Stress Disorder
  • Chapter 5: Using VR for Obsessive-Compulsive and Related Disorders
  • Chapter 6: Virtual Environments for Substance Abuse Assessment and Treatment
  • Chapter 7: Virtual Reality in the Assessment and Treatment of Weight-Related Disorders
  • Chapter 8: Virtual Reality Distraction Helps Control Acute Pain and Has Potential to Reduce PTSD Symptom Severity during Medical Procedures. Chapter 9: Using Virtual Reality with Child Sexual Offenders: Assessing Deviant Sexual Interests
  • Chapter 10: Using Innovative Technologies as Therapeutic and Educational Tools for Children with Autism Spectrum Disorder
  • Chapter 11. A Review of Virtual Classroom Environments for Neuropsychological Assessment
  • Chapter 12. Developmental and Learning Disabilities
  • Chapter 13. Virtual Reality and Psychotic Disorders
  • Chapter 14. Assessment and Rehabilitation Using Virtual Reality after Stroke: A Literature Review
  • Chapter 15: Assessment and Rehabilitation after Traumatic Brain Injury using Virtual Reality: A Systematic Review and Discussion Concerning Human-Computer Interactions
  • Chapter 16: Developing Virtual Environments for Learning and Enhancing Skills for the Blind: Incorporating User-Centered and Neuroscience Based Approaches
  • Chapter 17: Virtual Human Standardized Patients for Clinical Training.