Computer Graphics and Geometric Modeling Implementation and Algorithms /

Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graph...

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Agoston, Max K. (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London, 2005.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Agoston, Max K.  |e author. 
245 1 0 |a Computer Graphics and Geometric Modeling  |h [electronic resource] :  |b Implementation and Algorithms /  |c by Max K. Agoston. 
264 1 |a London :  |b Springer London,  |c 2005. 
300 |a XX, 908 p. 452 illus.  |b online resource. 
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505 0 |a Basic Computer Graphics -- Raster Algorithms -- Clipping -- Transformations and the Graphics Pipeline -- Approaches to Geometric Modeling -- Basic Geometric Modeling Tools -- Visible Surface Algorithms -- Color -- Illumination and Shading -- Rendering Techniques -- Geometric Modeling Topics -- Curves in Computer Graphics -- Surfaces in Computer Graphics -- Intersection Algorithms -- Global Geometric Modeling Topics -- Local Geometric Modeling Topics -- Intrinsic Geometric Modeling -- More on Special Computer Graphics Topics -- Computational Geometry Topics -- Interval Analysis -- The Finite Element Method -- Quaternions -- Digital Image Processing Topics -- Chaos and Fractals. 
520 |a Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs. 
650 0 |a Computer science. 
650 0 |a Computer science  |x Mathematics. 
650 0 |a Computer simulation. 
650 0 |a Computer graphics. 
650 0 |a Algebraic geometry. 
650 0 |a Manifolds (Mathematics). 
650 0 |a Complex manifolds. 
650 1 4 |a Computer Science. 
650 2 4 |a Simulation and Modeling. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Symbolic and Algebraic Manipulation. 
650 2 4 |a Algebraic Geometry. 
650 2 4 |a Manifolds and Cell Complexes (incl. Diff.Topology). 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781852338183 
856 4 0 |u http://dx.doi.org/10.1007/b138805  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)