Designing Virtual Reality Systems The Structured Approach
Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, stereoscop...
| Κύριος συγγραφέας: | |
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| Συγγραφή απο Οργανισμό/Αρχή: | |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
London :
Springer London,
2005.
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| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Basics of Designing Virtual Reality Systems
- Introduction: Virtual Reality in a Nutshell
- Requirements Engineering and Storyboarding
- Object and Scene Modeling
- Putting It All Together
- Performance Estimation and System Tuning
- Creating the Virtual Reality
- Output Display
- Sensors and Input Processing
- 3D Multimodal Interaction Design
- Simulation I: Collision Detection
- Simulation II: Physics-Based Motion and Collision Response
- Virtual Characters.