Designing Virtual Reality Systems The Structured Approach

Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, stereoscop...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Kim, Gerard Jounghyun (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London, 2005.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Basics of Designing Virtual Reality Systems
  • Introduction: Virtual Reality in a Nutshell
  • Requirements Engineering and Storyboarding
  • Object and Scene Modeling
  • Putting It All Together
  • Performance Estimation and System Tuning
  • Creating the Virtual Reality
  • Output Display
  • Sensors and Input Processing
  • 3D Multimodal Interaction Design
  • Simulation I: Collision Detection
  • Simulation II: Physics-Based Motion and Collision Response
  • Virtual Characters.