Mathematics for Computer Graphics
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new...
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| Format: | Electronic eBook |
| Language: | English |
| Published: |
London :
Springer London,
2006.
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| Edition: | 2. |
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| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Mathematics
- Numbers
- Algebra
- Trigonometry
- Cartesian Coordinates
- Vectors
- Transformation
- Interpolation
- Curves and Patches
- Analytic Geometry
- Barycentric Coordinates
- Worked Examples
- Conclusion.