View-Dependent Character Animation

Computer generated 3D animation has matured over the years into a rich and complex art form. The need to animate diverse characters has caused character animation to become an extensively researched area. Coordinating and presenting the character's movement in three dimensions to convey a speci...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Chaudhuri, Parag (Συγγραφέας), Kalra, Prem (Συγγραφέας), Banerjee, Subhashis (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London, 2007.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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024 7 |a 10.1007/978-1-84628-762-6  |2 doi 
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100 1 |a Chaudhuri, Parag.  |e author. 
245 1 0 |a View-Dependent Character Animation  |h [electronic resource] /  |c by Parag Chaudhuri, Prem Kalra, Subhashis Banerjee. 
264 1 |a London :  |b Springer London,  |c 2007. 
300 |a XI, 142 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a A Framework for View-Dependent Animation -- View-Dependent Animation from Sketches -- View-Dependent Animation from Multimodal Inputs -- Stylistic Reuse of View-Dependent Animations -- Discussion and Future Directions. 
520 |a Computer generated 3D animation has matured over the years into a rich and complex art form. The need to animate diverse characters has caused character animation to become an extensively researched area. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience, however, still remains a challenge. The animator has to employ a lot of artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. It is even more difficult for the animator to generate the character's action if the point of view (i.e., the rendering camera) is also varying. Creating moving camera character animations in 3D is, however, a multi-faceted computer graphics and computer vision problem. It warrants a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, yet at the same time make sense and be intuitive to use. This well-researched book develops and demonstrates a framework for view-dependent animation designed to solve these issues, well illustrated with a large number of example animations to explain and illustrate this versatile technique. 
650 0 |a Computer science. 
650 0 |a Computer graphics. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Computer Graphics. 
700 1 |a Kalra, Prem.  |e author. 
700 1 |a Banerjee, Subhashis.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781846285912 
856 4 0 |u http://dx.doi.org/10.1007/978-1-84628-762-6  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)