|
|
|
|
LEADER |
02986nam a22004455i 4500 |
001 |
978-1-84628-907-1 |
003 |
DE-He213 |
005 |
20150519180900.0 |
007 |
cr nn 008mamaa |
008 |
100301s2008 xxk| s |||| 0|eng d |
020 |
|
|
|a 9781846289071
|9 978-1-84628-907-1
|
024 |
7 |
|
|a 10.1007/978-1-84628-907-1
|2 doi
|
040 |
|
|
|d GrThAP
|
050 |
|
4 |
|a T385
|
072 |
|
7 |
|a UML
|2 bicssc
|
072 |
|
7 |
|a COM012000
|2 bisacsh
|
082 |
0 |
4 |
|a 006.6
|2 23
|
245 |
1 |
0 |
|a Data-Driven 3D Facial Animation
|h [electronic resource] /
|c edited by Zhigang Deng, Ulrich Neumann.
|
264 |
|
1 |
|a London :
|b Springer London,
|c 2008.
|
300 |
|
|
|a VIII, 296 p.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
505 |
0 |
|
|a Computer Facial Animation: A Survey -- Expressive Visual Speech Generation -- Data-Driven Expressive Speech Animation Synthesis and Editing -- Eye Movements, Saccades, and Multiparty Conversations -- Realistic Eye Motion Synthesis by Texture Synthesis -- Learning Expressive Human-Like Head Motion Sequences from Speech -- A User Interface Technique for Controlling Blendshape Interference -- Sketching Articulation and Pose for Facial Animation -- Learning Controls for Blendshape-based Realistic Facial Animation -- Speech Motion Decomposition and Editing -- Facial Animation by Expression Cloning -- Real-Time Adaptive Facial Animation -- Spacetime Faces: High-Resolution Capture for~Modeling and Animation -- Practical Considerations for Facial Motion~Capture.
|
520 |
|
|
|a "Data-Driven 3D Facial Animation" systematically describes the emerging data-driven techniques developed over the last ten years or so. Although data-driven 3D facial animation is used more and more in animation practice, to date there have been very few books that specifically address the techniques involved. Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field. An edited volume, the book brings together contributions from leading researchers and practitioners working in both academia and in the leading animation studios.
|
650 |
|
0 |
|a Computer science.
|
650 |
|
0 |
|a Computer simulation.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
1 |
4 |
|a Computer Science.
|
650 |
2 |
4 |
|a Computer Graphics.
|
650 |
2 |
4 |
|a Simulation and Modeling.
|
700 |
1 |
|
|a Deng, Zhigang.
|e editor.
|
700 |
1 |
|
|a Neumann, Ulrich.
|e editor.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
776 |
0 |
8 |
|i Printed edition:
|z 9781846289064
|
856 |
4 |
0 |
|u http://dx.doi.org/10.1007/978-1-84628-907-1
|z Full Text via HEAL-Link
|
912 |
|
|
|a ZDB-2-SCS
|
950 |
|
|
|a Computer Science (Springer-11645)
|