Computer Graphics for Artists: An Introduction

Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Dir...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Paquette, Andrew (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London, 2008.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03405nam a22004815i 4500
001 978-1-84800-141-1
003 DE-He213
005 20151204154300.0
007 cr nn 008mamaa
008 100301s2008 xxk| s |||| 0|eng d
020 |a 9781848001411  |9 978-1-84800-141-1 
024 7 |a 10.1007/978-1-84800-141-1  |2 doi 
040 |d GrThAP 
050 4 |a QA76.76.A65 
072 7 |a UB  |2 bicssc 
072 7 |a COM018000  |2 bisacsh 
082 0 4 |a 004  |2 23 
100 1 |a Paquette, Andrew.  |e author. 
245 1 0 |a Computer Graphics for Artists: An Introduction  |h [electronic resource] /  |c by Andrew Paquette. 
264 1 |a London :  |b Springer London,  |c 2008. 
300 |a XVIII, 270 p. 453 illus., 222 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a 3D1: Introduction to 3D Modeling -- 3D: What Is It? -- Clean Geometry -- Measurements -- Design and Reference -- Basic Modeling Tools -- Resolution -- Texture Coordinates -- 3D1: Checklist and Projects -- 3D2: Optimization and Surfaces -- Observation -- Optimization -- UV Editing -- Nurbs Curves -- Nurbs Surfaces -- Shapes and Topology -- Quality Standards -- 3D2: Checklist and Projects. 
520 |a Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable. 
650 0 |a Computer science. 
650 0 |a Arts. 
650 0 |a Computer graphics. 
650 0 |a Application software. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Applications. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Arts. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Computer Appl. in Arts and Humanities. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781848001404 
856 4 0 |u http://dx.doi.org/10.1007/978-1-84800-141-1  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)