Computer Graphics for Artists II Environments and Characters /

In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Paquette, Andrew (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London, 2009.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 02482nam a22004335i 4500
001 978-1-84882-470-6
003 DE-He213
005 20151204190454.0
007 cr nn 008mamaa
008 100301s2009 xxk| s |||| 0|eng d
020 |a 9781848824706  |9 978-1-84882-470-6 
024 7 |a 10.1007/978-1-84882-470-6  |2 doi 
040 |d GrThAP 
050 4 |a QA76.76.A65 
072 7 |a UB  |2 bicssc 
072 7 |a COM018000  |2 bisacsh 
082 0 4 |a 004  |2 23 
100 1 |a Paquette, Andrew.  |e author. 
245 1 0 |a Computer Graphics for Artists II  |h [electronic resource] :  |b Environments and Characters /  |c by Andrew Paquette. 
264 1 |a London :  |b Springer London,  |c 2009. 
300 |a XIX, 343 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a 3D3/Environments -- Real-World Terrain -- CG Terrain -- Plant Life -- Civil Engineering -- Architecture -- Texturing -- Lighting -- Project, Grading, and Conclusion -- 3D4/Anatomy for Characters -- Anatomy -- The Skeleton/Axial -- Appendicular Skeleton -- Musculature -- Musculature (Continued) -- Joints -- CG Anatomy -- Projects and Conclusion. 
520 |a In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters. This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building. 
650 0 |a Computer science. 
650 0 |a Computer graphics. 
650 0 |a Application software. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Applications. 
650 2 4 |a Computer Graphics. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781848824690 
856 4 0 |u http://dx.doi.org/10.1007/978-1-84882-470-6  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)