The Engineering of Mixed Reality Systems

Mixed reality computer systems aim to fuse digital and physical information and features, either as an augmentation of real-world environments or as a means of providing physically-based interaction with computer-based systems. So – for example – museum displays can be augmented with added informati...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Dubois, Emmanuel (Επιμελητής έκδοσης), Gray, Philip (Επιμελητής έκδοσης), Nigay, Laurence (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London, 2010.
Σειρά:Human-Computer Interaction Series,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Interaction Design
  • An Integrating Framework for Mixed Systems
  • A Holistic Approach to Design and Evaluation of Mixed Reality Systems
  • Embedded Mixed Reality Environments
  • The Semantic Environment: Heuristics for a Cross-Context Human–Information Interaction Model
  • Tangible Interaction in Mixed Reality Systems
  • Designing a Mixed Reality Intergenerational Entertainment System
  • Auditory-Induced Presence in Mixed Reality Environments and Related Technology
  • An Exploration of Exertion in Mixed Reality Systems via the “Table Tennis for Three” Game
  • Developing Mixed Interactive Systems: A Model-Based Process for Generating and Managing Design Solutions
  • Software Design and Implementation
  • Designing Outdoor Mixed Reality Hardware Systems
  • Multimodal Excitatory Interfaces with Automatic Content Classification
  • Management of Tracking for Mixed and Augmented Reality Systems
  • Authoring Immersive Mixed Reality Experiences
  • Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality
  • A Software Engineering Method for the Design of Mixed Reality Systems
  • Applications of Mixed Reality
  • Enhancing Health-Care Services with Mixed Reality Systems
  • The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation
  • MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for Running
  • The RoboCup Mixed Reality League – A Case Study
  • Mixed-Reality Prototypes to Support Early Creative Design.