Online Worlds: Convergence of the Real and the Virtual
Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, oth...
| Corporate Author: | SpringerLink (Online service) |
|---|---|
| Other Authors: | Bainbridge, William Sims (Editor) |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
London :
Springer London,
2010.
|
| Series: | Human-Computer Interaction Series,
|
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
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