Online Worlds: Convergence of the Real and the Virtual

Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, oth...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Bainbridge, William Sims (Editor)
Format: Electronic eBook
Language:English
Published: London : Springer London, 2010.
Series:Human-Computer Interaction Series,
Subjects:
Online Access:Full Text via HEAL-Link
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by Bainbridge, William Sims
Published 2010
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