Evaluating User Experience in Games Concepts and Methods /

User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume ex...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Bernhaupt, Regina (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London : Imprint: Springer, 2010.
Σειρά:Human-Computer Interaction Series,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03849nam a22004575i 4500
001 978-1-84882-963-3
003 DE-He213
005 20151030041333.0
007 cr nn 008mamaa
008 100427s2010 xxk| s |||| 0|eng d
020 |a 9781848829633  |9 978-1-84882-963-3 
024 7 |a 10.1007/978-1-84882-963-3  |2 doi 
040 |d GrThAP 
050 4 |a QA76.9.U83 
050 4 |a QA76.9.H85 
072 7 |a UYZG  |2 bicssc 
072 7 |a COM070000  |2 bisacsh 
082 0 4 |a 005.437  |2 23 
082 0 4 |a 4.019  |2 23 
245 1 0 |a Evaluating User Experience in Games  |h [electronic resource] :  |b Concepts and Methods /  |c edited by Regina Bernhaupt. 
264 1 |a London :  |b Springer London :  |b Imprint: Springer,  |c 2010. 
300 |a IX, 277 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Human-Computer Interaction Series,  |x 1571-5035 
505 0 |a to Evaluation of UX -- User Experience Evaluation in Entertainment -- Frameworks and Methods -- Enabling Social Play: A Framework for Design and Evaluation -- Presence, Involvement, and Flow in Digital Games -- Assessing the Core Elements of the Gaming Experience -- The Life and Tools of a Games Designer -- Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology -- Video Game Development and User Experience -- User Experience – Decomposed -- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles -- Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences -- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts -- User Experience – Evaluating Special Aspects of Games -- Evaluating Exertion Games -- Beyond the Gamepad: HCI and Game Controller Design and Evaluation -- Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games. 
520 |a User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play. Evaluating User Experiences in Games: Presents a broad range of user experience evaluation methods and concepts; Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context; Includes new research on evaluating user experience during game play and after; and social play; Describes new evaluation methods; Details methods that are also applicable for exertion games or tabletop games. This comprehensive book will be welcomed by researchers and practitioners in the field. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
700 1 |a Bernhaupt, Regina.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781848829626 
830 0 |a Human-Computer Interaction Series,  |x 1571-5035 
856 4 0 |u http://dx.doi.org/10.1007/978-1-84882-963-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)