Evaluating User Experience in Games Concepts and Methods /

User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume ex...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Bernhaupt, Regina (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London : Imprint: Springer, 2010.
Σειρά:Human-Computer Interaction Series,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • to Evaluation of UX
  • User Experience Evaluation in Entertainment
  • Frameworks and Methods
  • Enabling Social Play: A Framework for Design and Evaluation
  • Presence, Involvement, and Flow in Digital Games
  • Assessing the Core Elements of the Gaming Experience
  • The Life and Tools of a Games Designer
  • Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology
  • Video Game Development and User Experience
  • User Experience – Decomposed
  • User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles
  • Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences
  • Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts
  • User Experience – Evaluating Special Aspects of Games
  • Evaluating Exertion Games
  • Beyond the Gamepad: HCI and Game Controller Design and Evaluation
  • Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.