Evaluating User Experience in Games Concepts and Methods /
User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume ex...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
London :
Springer London : Imprint: Springer,
2010.
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Σειρά: | Human-Computer Interaction Series,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- to Evaluation of UX
- User Experience Evaluation in Entertainment
- Frameworks and Methods
- Enabling Social Play: A Framework for Design and Evaluation
- Presence, Involvement, and Flow in Digital Games
- Assessing the Core Elements of the Gaming Experience
- The Life and Tools of a Games Designer
- Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology
- Video Game Development and User Experience
- User Experience – Decomposed
- User Experience Design for Inexperienced Gamers: GAP – Game Approachability Principles
- Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences
- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts
- User Experience – Evaluating Special Aspects of Games
- Evaluating Exertion Games
- Beyond the Gamepad: HCI and Game Controller Design and Evaluation
- Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.