Triadic Game Design Balancing Reality, Meaning and Play /

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. This has led to an increasing number of attempts to apply games meaningfully. Games have been developed from teaching students about history, makin...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Harteveld, Casper (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London : Imprint: Springer, 2011.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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020 |a 9781849961578  |9 978-1-84996-157-8 
024 7 |a 10.1007/978-1-84996-157-8  |2 doi 
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100 1 |a Harteveld, Casper.  |e author. 
245 1 0 |a Triadic Game Design  |h [electronic resource] :  |b Balancing Reality, Meaning and Play /  |c by Casper Harteveld. 
264 1 |a London :  |b Springer London :  |b Imprint: Springer,  |c 2011. 
300 |a XVII, 316 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Press Start -- Foundations -- Reality -- Meaning -- Play -- Balancing -- Game Over?- Notes -- Literature Bibliography -- Game Bibliography -- Solutions -- Workshop -- Worksheets -- Index. 
520 |a Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. This has led to an increasing number of attempts to apply games meaningfully. Games have been developed from teaching students about history, making patients adhere in taking their medicine, to recruiting personnel for the military and collecting data to improve search engines. Yet, little is known on how to design such games. This book is one of the first to look into the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. Drawing on the personal design experience of the author as well as dozens of examples, the reader will be introduced to a design philosophy called “Triadic Game Design.” This argues that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is affiliated with different people, disciplines, aspects, and criteria. The philosophy also posits that a balance needs to be found within and between the three worlds. Such a balance is difficult to achieve, during the design many tensions will arise, forcing designers to make trade-offs. To deal with these tensions and to ensure that the right decisions are made to create a harmonic game, a frame of reference is needed. This is what Triadic Game Design offers. And this is what makes it an invaluable tool for practitioners and researchers who are interested in using and designing games that have a real world impact. 
650 0 |a Computer science. 
650 0 |a Computer simulation. 
650 0 |a Education  |x Data processing. 
650 0 |a Multimedia systems. 
650 1 4 |a Computer Science. 
650 2 4 |a Simulation and Modeling. 
650 2 4 |a Computers and Education. 
650 2 4 |a Media Design. 
710 2 |a SpringerLink (Online service) 
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776 0 8 |i Printed edition:  |z 9781849961561 
856 4 0 |u http://dx.doi.org/10.1007/978-1-84996-157-8  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)