Designing Inclusive Interactions Inclusive Interactions Between People and Products in Their Contexts of Use /
Designing Inclusive Interactions responds to the recent changes in the research landscapes in the fields of Human Computer Interaction, Computer Science, and Healthcare as a result of new technology and innovation. Research into accessibility for interface design has always represented an unconventi...
Συγγραφή απο Οργανισμό/Αρχή: | |
---|---|
Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
London :
Springer London,
2010.
|
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Understanding Users for Inclusive Design
- The Effects of Hand Strength on Pointing Performance
- Harnessing Different Dimensions of Space: The Built Environment in Auti-biographies
- Have I Just Pressed Something? The Effects of Everyday Cold Temperatures on exterity
- Understanding the Co-occurrence of Ability Loss
- Accessibility is in the Palm of Your Hand
- Measuring Inclusion
- Quantifying Exclusion for Tasks Related to Product Interaction
- Investigating the Accessibility of State Government Web Sites in Maryland
- Developing User Data Tools: Challenges and Opportunities
- User-pack interaction: Insights for Designing Inclusive Child-resistant Packaging
- A Colour Contrast Assessment System: Design for People with Visual Impairment
- Inclusive Interaction
- Evaluating the Cluster Scanning System
- Facets of Prior Experience and Their Impact on Product Usability for Older Users
- Investigating Designers’ Cognitive Representations for Inclusive Interaction Between Products and Users
- Prior Experience and Learning: Generational Effects upon Interaction
- Assistive Technology
- Expressing Through Digital Photographs: An Assistive Tool for Persons with Aphasia
- An Investigation into Stroke Patients’ Utilisation of Feedback from Computer-based Technology
- How to Make a Telephone Call When You Cannot Operate a Telephone
- Husband, Daughter, Son and Postman, Hot-water, Knife and Towel: Assistive Strategies for Jar Opening
- Email Usability for Blind Users
- Inclusion and Healthcare
- The Involvement of Primary Schools in the Design of Healthcare Technology for Children
- Gaming and Social Interactions in the Rehabilitation of Brain Injuries: A Pilot Study with the Nintendo Wii Console
- Promoting Behaviour Change in Long Term Conditions Using a Self-management Platform.