Modeling and Simulating Bodies and Garments

Modeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including: - Body modeling and animation - Character based adaptation - Cloth modeling and simula...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Magnenat-Thalmann, Nadia (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Springer London : Imprint: Springer, 2010.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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001 978-1-84996-263-6
003 DE-He213
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020 |a 9781849962636  |9 978-1-84996-263-6 
024 7 |a 10.1007/978-1-84996-263-6  |2 doi 
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245 1 0 |a Modeling and Simulating Bodies and Garments  |h [electronic resource] /  |c edited by Nadia Magnenat-Thalmann. 
264 1 |a London :  |b Springer London :  |b Imprint: Springer,  |c 2010. 
300 |a XVIII, 186 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Modeling Bodies -- Character Based Adaptation -- Cloth Modeling and Simulation -- Designing and Animating Patterns and Clothes -- Virtual Prototyping and Collaboration in the Clothing Industry. 
520 |a Modeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including: - Body modeling and animation - Character based adaptation - Cloth modeling and simulation - Design and animation of patterns and clothes - Virtual prototyping The chapters cover the complex issues that have to be addressed in order to successfully implement a 3D virtual try-on, discussing the adjustments that have to be made to calibrate the dimensions, the effects of motion, and cloth retargeting. The ultimate goal is for humans to see themselves at any time, wearing any clothing available in the database, adapted to their body size. Students and practitioners alike will benefit from the information contained in the book. Many images are included, and more can be found on www.miralab.ch. 
650 0 |a Computer science. 
650 0 |a Computer simulation. 
650 0 |a Computer graphics. 
650 0 |a Image processing. 
650 1 4 |a Computer Science. 
650 2 4 |a Simulation and Modeling. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Image Processing and Computer Vision. 
700 1 |a Magnenat-Thalmann, Nadia.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9781849962629 
856 4 0 |u http://dx.doi.org/10.1007/978-1-84996-263-6  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)