Playing with the Past
How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel...
Κύριος συγγραφέας: | |
---|---|
Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
London :
Springer London : Imprint: Springer,
2011.
|
Σειρά: | Human-Computer Interaction Series,
|
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 1. Introducing Virtual Travel
- 2. Virtual Environments
- 3.Virtual Places
- 4. Cultural and Social Presence
- 5. Game-Style Interaction
- 6. Playing With The Past
- 7. Augmenting the Present With the Past
- 8. Evaluating Virtual Heritage
- 9. Conclusion
- Index.