Playing with the Past
How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel...
Main Author: | |
---|---|
Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
London :
Springer London : Imprint: Springer,
2011.
|
Series: | Human-Computer Interaction Series,
|
Subjects: | |
Online Access: | Full Text via HEAL-Link |
Table of Contents:
- 1. Introducing Virtual Travel
- 2. Virtual Environments
- 3.Virtual Places
- 4. Cultural and Social Presence
- 5. Game-Style Interaction
- 6. Playing With The Past
- 7. Augmenting the Present With the Past
- 8. Evaluating Virtual Heritage
- 9. Conclusion
- Index.