STEAM Education Theory and Practice /

This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concep...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Khine, Myint Swe (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Areepattamannil, Shaljan (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 05170nam a2200553 4500
001 978-3-030-04003-1
003 DE-He213
005 20191029011335.0
007 cr nn 008mamaa
008 190130s2019 gw | s |||| 0|eng d
020 |a 9783030040031  |9 978-3-030-04003-1 
024 7 |a 10.1007/978-3-030-04003-1  |2 doi 
040 |d GrThAP 
050 4 |a NX280-410 
072 7 |a JNU  |2 bicssc 
072 7 |a EDU029050  |2 bisacsh 
072 7 |a JNU  |2 thema 
072 7 |a A  |2 thema 
082 0 4 |a 700.71  |2 23 
245 1 0 |a STEAM Education  |h [electronic resource] :  |b Theory and Practice /  |c edited by Myint Swe Khine, Shaljan Areepattamannil. 
250 |a 1st ed. 2019. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2019. 
300 |a IX, 188 p. 24 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Inquiry, Investigative Processes, Art, and Writing in STEAM, Adam Stroud & Lawrence Baines -- Structuring STEAM Inquiries: Lessons Learned from Practice, Sarah Bush & Kristin Cook -- Creating a STEAM Map: A Content Analysis of Visual Art Practices in STEAM Education, Christine Liao -- Design Thinking Gives STEAM to Curriculum: A Framework for Integrating STEM and the Arts, Danah Henriksen, Rohit Mehta & Swati Mehta -- Effect of Makerspace Professional Development Activities on Elementary and Middle School Educator Perceptions of Integrating Technologies with STEM, Jennifer Horner Miller -- The Emergence of the Creativity in STEM: Fostering an Alternative Approach for STEM Instruction through the use of the Arts, Michael Marmon -- Designing a Rhetoric of Aesthetics: the (often) Forgotten Link between Art and STEM: Framing Theory and Practice, Rohit Mehta, Sarah Keenan, Danah Henriksen & Punya Mishra -- Moving Towards Transdisciplinary Instruction: A Longitudinal Examination of STEAM Teaching Practices, Cassie F. Quigley, Dani Herro & Abigail Baker -- Multidisciplinary Group Composition in the STEAM Classroom, John Sundquist. 
520 |a This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers. 
650 0 |a Art education. 
650 0 |a Science education. 
650 0 |a Teaching. 
650 0 |a Educational technology. 
650 0 |a Curriculums (Courses of study). 
650 0 |a Education-Curricula. 
650 1 4 |a Creativity and Arts Education.  |0 http://scigraph.springernature.com/things/product-market-codes/O11000 
650 2 4 |a Science Education.  |0 http://scigraph.springernature.com/things/product-market-codes/O27000 
650 2 4 |a Teaching and Teacher Education.  |0 http://scigraph.springernature.com/things/product-market-codes/O31000 
650 2 4 |a Technology and Digital Education.  |0 http://scigraph.springernature.com/things/product-market-codes/O47000 
650 2 4 |a Curriculum Studies.  |0 http://scigraph.springernature.com/things/product-market-codes/O15000 
700 1 |a Khine, Myint Swe.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Areepattamannil, Shaljan.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783030040024 
776 0 8 |i Printed edition:  |z 9783030040048 
856 4 0 |u https://doi.org/10.1007/978-3-030-04003-1  |z Full Text via HEAL-Link 
912 |a ZDB-2-EDA 
950 |a Education (Springer-41171)