Interdisciplinary Design of Game-based Learning Platforms A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment /

This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative desi...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Ke, Fengfeng (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut), Shute, Valerie (http://id.loc.gov/vocabulary/relators/aut), Clark, Kathleen M. (http://id.loc.gov/vocabulary/relators/aut), Erlebacher, Gordon (http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Advances in Game-Based Learning,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Ke, Fengfeng.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Interdisciplinary Design of Game-based Learning Platforms  |h [electronic resource] :  |b A Phenomenological Examination of the Integrative Design of Game, Learning, and Assessment /  |c by Fengfeng Ke, Valerie Shute, Kathleen M. Clark, Gordon Erlebacher. 
250 |a 1st ed. 2019. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2019. 
300 |a VII, 156 p. 66 illus., 60 illus. in color.  |b online resource. 
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490 1 |a Advances in Game-Based Learning,  |x 2567-8086 
505 0 |a Chapter 1. Introduction and Prior Research Review -- Chapter 2. Chronicle of Designing a Game-based Learning Platform -- Chapter 3. Interdisciplinary Design Activities and Patterns-.Chapter 4. Design of Gameplay for Learning -- Chapter 5.Interweaving Task Design and In-Game Measurement -- Chapter 6. Designing Dynamic Support for Game-based Learning -- Chapter 7.An Evolving Design Framework for Game-based Learning Platforms. 
520 |a This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing. 
650 0 |a Educational technology. 
650 0 |a Mathematics-Study and teaching . 
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700 1 |a Shute, Valerie.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Clark, Kathleen M.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Erlebacher, Gordon.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
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