Gameful Second and Foreign Language Teaching and Learning Theory, Research, and Practice /
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2019.
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Έκδοση: | 1st ed. 2019. |
Σειρά: | New Language Learning and Teaching Environments
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Chapter 1. Introduction
- Chapter 2. Gaming
- Chapter 3. Play
- Chapter 4. Game
- Chapter 5. Learning
- Chapter 6. Game-enhanced L2TL
- Chapter 7. Game-informed L2TL
- Chapter 8. Game-based L2TL
- Chapter 9. Research
- Chapter 10. Conclusion.