The Internet of Toys Practices, Affordances and the Political Economy of Children's Smart Play /

The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. This book examines the rise of internet-connected toys and aims to anticipate the opportunities and risks of IoToys before their widespread diffusion. Contributors to this volume each provide a critic...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Mascheroni, Giovanna (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Holloway, Donell (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Studies in Childhood and Youth
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • 1. Introducing the Internet of Toys
  • Part I - New toys, new play, new childhood?
  • 2. Asking Today the Crucial Questions of Tomorrow: Social Robots and the Internet
  • 3. The Uncanny Valley Revisited: Play with the Internet of Toys
  • 4. Toying with the Singularity: AI, automata and imagination in play with robots and virtual pets
  • 5. Postdigitality in children's crossmedia play: A case study of Nintendo's Amiibo figurines
  • Part II - Domesticating the Internet of Toys: Practices and Contexts
  • 6. The Domestication of Smart Toys: Perceptions and practices of young children and their parents
  • 7. An Ecological Exploration of the Internet of Toys in Early Childhood Everyday Life
  • 8. Persuasive Toy Friends and Preschoolers: Playtesting IoToys
  • Part III - Design and Research methodologies
  • 9. Designing the Internet of Toys for and with Children: A Participatory Design Case Study
  • 10. Including Children in the Design of the Internet of Toys
  • 11. Testing Internet of Toys designs to improve privacy and security
  • 12. Video Methods: Researching Sociomaterial Points-of-View in Children's Play Practices with IoToys
  • 13. Hybrid methods for hybrid play: a research toolkit
  • Part IV - The Political Economy of IoToys
  • 14. The Internet of Toys: Playing Games with Children's Data?
  • 15. Covert advertising on IoToys
  • 16. The industry of smart toys: cultural implications from the political economy
  • 17. Concluding the Internet of Toys.