Gamification Mindset
This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and...
Κύριος συγγραφέας: | Goethe, Ole (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut) |
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Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2019.
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Έκδοση: | 1st ed. 2019. |
Σειρά: | Human-Computer Interaction Series,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Παρόμοια τεκμήρια
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Augmented Reality Games II The Gamification of Education, Medicine and Art /
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ανά: Kulshreshth, Arun K., κ.ά.
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Augmented Reality Games I Understanding the Pokémon GO Phenomenon /
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Location-Based Mobile Games Design Perspectives /
ανά: Spallazzo, Davide, κ.ά.
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Artificial Intelligence and Games
ανά: Yannakakis, Georgios N., κ.ά.
Έκδοση: (2018)