Gamification Mindset

This book explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and...

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Bibliographic Details
Main Author: Goethe, Ole (Author, http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2019.
Edition:1st ed. 2019.
Series:Human-Computer Interaction Series,
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Technology impact mindsets
  • Gamified thinking
  • Problems with applying gamified thinking into a product
  • Games are learning systems
  • Learning experiences in real life
  • Game design principles usable in gamification
  • Timings in games and gamification
  • Immersion in games and gamification
  • Multimodality in gamification.