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04898nam a2200529 4500 |
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978-3-030-14323-7 |
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DE-He213 |
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20191026072352.0 |
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190525s2019 gw | s |||| 0|eng d |
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|a 9783030143237
|9 978-3-030-14323-7
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|a 10.1007/978-3-030-14323-7
|2 doi
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|a Brain Art
|h [electronic resource] :
|b Brain-Computer Interfaces for Artistic Expression /
|c edited by Anton Nijholt.
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|a 1st ed. 2019.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2019.
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|a XII, 473 p. 373 illus., 162 illus. in color.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a Introduction: Brain-computer interfaces for artistic expression -- A state of the art and taxonomy of contemporary artworks that employ EEG-based brain-computer interfaces -- Understanding perceptual experience of art using Mobile Brain/Body imaging -- The making of Brain Painting - from the idea to daily life use by people in the locked-in state -- The interface is the work: EEG-feedback, arts and the rise of real-time brainmedia (1964-1977) -- Using synchrony-based neurofeedback art in search of human connectedness -- EEG KISS: shared multi brain, multi modal, BCI experience -- New ways of knowing ourselves. BCI facilitating artistic exploration of our biology -- The BR4IN.IO hackathons -- BCI-Based Expressive Arts: Moving Toward Mind-Body Alignment -- Understanding the Neural Basis of Artistic Expression through Mobile Brain-Body Imaging -- Evaluating BCI for musical expression: historical approaches, challenges and solutions -- Methods and Tools for using BCI with Augmented and Virtual Reality -- Brain Controlled Cinema -- Self-Consciousness and Physical Memory: An immersive, kinetic art installation driven by real-time and archival EEG signals.
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|a This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate how brain activity is related to experiencing and creating art. Brain activity can also be monitored in order to find out about the affective state of a performer or bystander and use this knowledge to create or adapt an interactive multi-sensorial (audio, visual, tactile) piece of art. Making use of the measured affective state is just one of the possible ways to use BCI for artistic expression. We can also stimulate brain activity. It can be evoked externally by exposing our brain to external events, whether they are visual, auditory, or tactile. Knowing about the stimuli and the effect on the brain makes it possible to translate such external stimuli to decisions and commands that help to design, implement, or adapt an artistic performance, or interactive installation. Stimulating brain activity can also be done internally. Brain activity can be voluntarily manipulated and changes can be translated into computer commands to realize an artistic vision. The chapters in this book have been written by researchers in human-computer interaction, brain-computer interaction, neuroscience, psychology and social sciences, often in cooperation with artists using BCI in their work. It is the perfect book for those seeking to learn about brain-computer interfaces used for artistic applications.
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|a User interfaces (Computer systems).
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|a Application software.
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|a Neurosciences.
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|a Input-output equipment (Computers).
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|a User Interfaces and Human Computer Interaction.
|0 http://scigraph.springernature.com/things/product-market-codes/I18067
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|a Computer Appl. in Arts and Humanities.
|0 http://scigraph.springernature.com/things/product-market-codes/I23036
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|a Neurosciences.
|0 http://scigraph.springernature.com/things/product-market-codes/B18006
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|a Input/Output and Data Communications.
|0 http://scigraph.springernature.com/things/product-market-codes/I12042
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|a Nijholt, Anton.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9783030143220
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776 |
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|i Printed edition:
|z 9783030143244
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776 |
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|i Printed edition:
|z 9783030143251
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856 |
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|u https://doi.org/10.1007/978-3-030-14323-7
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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950 |
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|a Computer Science (Springer-11645)
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