Augmented Reality Games II The Gamification of Education, Medicine and Art /
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leadi...
Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
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Άλλοι συγγραφείς: | Geroimenko, Vladimir (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2019.
|
Έκδοση: | 1st ed. 2019. |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Παρόμοια τεκμήρια
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Augmented Reality Games I Understanding the Pokémon GO Phenomenon /
Έκδοση: (2019) -
Information and Communication Technologies for Ageing Well and e-Health 4th International Conference, ICT4AWE 2018, Funchal, Madeira, Portugal, March 22-23, 2018, Revised Selected Papers /
Έκδοση: (2019) -
Gamification Mindset
ανά: Goethe, Ole, κ.ά.
Έκδοση: (2019) -
Tailored Gamification to Educational Technologies
ανά: Oliveira, Wilk, κ.ά.
Έκδοση: (2019) -
Designing Immersive Video Games Using 3DUI Technologies Improving the Gamer's User Experience /
ανά: Kulshreshth, Arun K., κ.ά.
Έκδοση: (2018)