Augmented Reality Games II The Gamification of Education, Medicine and Art /
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leadi...
Corporate Author: | |
---|---|
Other Authors: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2019.
|
Edition: | 1st ed. 2019. |
Subjects: | |
Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Preface
- Augmented Reality Games in Education
- Augmented Reality Games in Medicine and Healthcare
- Augmented Reality Games in Art.