Quantum Game Simulation

This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologist...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Alonso-Sanz, Ramon (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Emergence, Complexity and Computation, 36
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 02956nam a2200529 4500
001 978-3-030-19634-9
003 DE-He213
005 20191021211433.0
007 cr nn 008mamaa
008 190521s2019 gw | s |||| 0|eng d
020 |a 9783030196349  |9 978-3-030-19634-9 
024 7 |a 10.1007/978-3-030-19634-9  |2 doi 
040 |d GrThAP 
050 4 |a Q342 
072 7 |a UYQ  |2 bicssc 
072 7 |a TEC009000  |2 bisacsh 
072 7 |a UYQ  |2 thema 
082 0 4 |a 006.3  |2 23 
100 1 |a Alonso-Sanz, Ramon.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Quantum Game Simulation  |h [electronic resource] /  |c by Ramon Alonso-Sanz. 
250 |a 1st ed. 2019. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2019. 
300 |a XIII, 252 p. 402 illus., 211 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Emergence, Complexity and Computation,  |x 2194-7287 ;  |v 36 
505 0 |a Classical game theory -- Quantum approach to game theory -- Spatial quantum game simulation -- Unfair contests. 
520 |a This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation. 
650 0 |a Computational intelligence. 
650 0 |a Engineering mathematics. 
650 0 |a Quantum physics. 
650 0 |a Game theory. 
650 1 4 |a Computational Intelligence.  |0 http://scigraph.springernature.com/things/product-market-codes/T11014 
650 2 4 |a Engineering Mathematics.  |0 http://scigraph.springernature.com/things/product-market-codes/T11030 
650 2 4 |a Quantum Physics.  |0 http://scigraph.springernature.com/things/product-market-codes/P19080 
650 2 4 |a Game Theory.  |0 http://scigraph.springernature.com/things/product-market-codes/W29020 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783030196332 
776 0 8 |i Printed edition:  |z 9783030196356 
776 0 8 |i Printed edition:  |z 9783030196363 
830 0 |a Emergence, Complexity and Computation,  |x 2194-7287 ;  |v 36 
856 4 0 |u https://doi.org/10.1007/978-3-030-19634-9  |z Full Text via HEAL-Link 
912 |a ZDB-2-INR 
950 |a Intelligent Technologies and Robotics (Springer-42732)