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02956nam a2200529 4500 |
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978-3-030-19634-9 |
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DE-He213 |
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20191021211433.0 |
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190521s2019 gw | s |||| 0|eng d |
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|a 9783030196349
|9 978-3-030-19634-9
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|a 10.1007/978-3-030-19634-9
|2 doi
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|d GrThAP
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|a Q342
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|a UYQ
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|a TEC009000
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|a UYQ
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|a 006.3
|2 23
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|a Alonso-Sanz, Ramon.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Quantum Game Simulation
|h [electronic resource] /
|c by Ramon Alonso-Sanz.
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|a 1st ed. 2019.
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264 |
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2019.
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300 |
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|a XIII, 252 p. 402 illus., 211 illus. in color.
|b online resource.
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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490 |
1 |
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|a Emergence, Complexity and Computation,
|x 2194-7287 ;
|v 36
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505 |
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|a Classical game theory -- Quantum approach to game theory -- Spatial quantum game simulation -- Unfair contests.
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520 |
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|a This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
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650 |
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|a Computational intelligence.
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650 |
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|a Engineering mathematics.
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650 |
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|a Quantum physics.
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650 |
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|a Game theory.
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650 |
1 |
4 |
|a Computational Intelligence.
|0 http://scigraph.springernature.com/things/product-market-codes/T11014
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650 |
2 |
4 |
|a Engineering Mathematics.
|0 http://scigraph.springernature.com/things/product-market-codes/T11030
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650 |
2 |
4 |
|a Quantum Physics.
|0 http://scigraph.springernature.com/things/product-market-codes/P19080
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650 |
2 |
4 |
|a Game Theory.
|0 http://scigraph.springernature.com/things/product-market-codes/W29020
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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776 |
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8 |
|i Printed edition:
|z 9783030196332
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776 |
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8 |
|i Printed edition:
|z 9783030196356
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776 |
0 |
8 |
|i Printed edition:
|z 9783030196363
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830 |
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|a Emergence, Complexity and Computation,
|x 2194-7287 ;
|v 36
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856 |
4 |
0 |
|u https://doi.org/10.1007/978-3-030-19634-9
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-INR
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950 |
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|a Intelligent Technologies and Robotics (Springer-42732)
|