Emotion, Personality and Cultural Aspects in Crowds Towards a Geometrical Mind /

This practically-focused book presents a computational model for detection and analysis of pedestrian features in crowds from video sequences. The study of human behavior is a subject of great scientific interest and probably an inexhaustible source of research. The analysis of pedestrians and group...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Migon Favaretto, Rodolfo (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut), Raupp Musse, Soraia (http://id.loc.gov/vocabulary/relators/aut), Brandelli Costa, Angelo (http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Migon Favaretto, Rodolfo.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Emotion, Personality and Cultural Aspects in Crowds  |h [electronic resource] :  |b Towards a Geometrical Mind /  |c by Rodolfo Migon Favaretto, Soraia Raupp Musse, Angelo Brandelli Costa. 
250 |a 1st ed. 2019. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2019. 
300 |a XIV, 178 p. 98 illus., 68 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Introduction -- Part 1: Background Overview -- Crowds and Groups of People -- Emotion, Personality and Cultural Aspects in Crowds -- A State-of-the-Art Review -- Part II: Data Extraction, Crowd Types and Video Similarity -- Tracking and Data Extraction -- Video Similarity and Crowd Types -- Part III: Emotion, Personality and Cultural Aspects Analysis -- Detecting Personality and Emotion Traits -- Detecting Hofstede Cultural Dimensions -- Fundamental Diagram Analysis -- Part IV: Dataset, Software and Computer Simulation Applications -- Video Analysis Dataset and Applications -- Simulating Personality and Cultural Aspects in Crowds -- Generating NPCs Motion Based on Crowd Videos -- . 
520 |a This practically-focused book presents a computational model for detection and analysis of pedestrian features in crowds from video sequences. The study of human behavior is a subject of great scientific interest and probably an inexhaustible source of research. The analysis of pedestrians and groups in crowds is relevant in several areas of application, such as security, entertainment, environmental and public spaces planning and social sciences. Cultural and personality aspects are attributes that can influence personal behavior and affect the group in which individuals belong. In this sense, we consider different ways of characterizing individuals and groups in crowds with respect to their relationship with the geometrical space and time. We discuss and describe an approach to extract and analyse, from the Computer Science point of view, emotions, personalities and cultural aspects from crowds and groups of pedestrians, using Computer Vision techniques. Extracting characteristics from real pedestrians and crowds, benefits other areas, such as: architecture and design (planning spaces to maximize pedestrian and group-environment fit); security and surveillance (design of evacuation plans considering characteristics of the crowds and detection of abnormal events); entertainment (more realistic crowds in movies and games reproducing characteristics from real pedestrians and crowds); social sciences (understanding of human behavior), among others. A big challenge in this area of research is the comparison with real life data. In this book, we successfully compared the results of the proposed approach with Psychology literature, where several studies aimed to analysis human behavior. 
650 0 |a Optical data processing. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Experiential research. 
650 0 |a Computer simulation. 
650 1 4 |a Image Processing and Computer Vision.  |0 http://scigraph.springernature.com/things/product-market-codes/I22021 
650 2 4 |a User Interfaces and Human Computer Interaction.  |0 http://scigraph.springernature.com/things/product-market-codes/I18067 
650 2 4 |a Psychology Research.  |0 http://scigraph.springernature.com/things/product-market-codes/Y20000 
650 2 4 |a Simulation and Modeling.  |0 http://scigraph.springernature.com/things/product-market-codes/I19000 
700 1 |a Raupp Musse, Soraia.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
700 1 |a Brandelli Costa, Angelo.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783030220778 
776 0 8 |i Printed edition:  |z 9783030220792 
776 0 8 |i Printed edition:  |z 9783030220808 
856 4 0 |u https://doi.org/10.1007/978-3-030-22078-5  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)