Cross-Cultural Design. Culture and Society 11th International Conference, CCD 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II /
This two-volume set LNCS 11576 and 11577 constitutes the thoroughly refereed proceedings of the 11th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers an...
| Συγγραφή απο Οργανισμό/Αρχή: | |
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| Άλλοι συγγραφείς: | |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2019.
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| Έκδοση: | 1st ed. 2019. |
| Σειρά: | Information Systems and Applications, incl. Internet/Web, and HCI ;
11577 |
| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Cultural Products, Experiences and Creativity
- A Framework of Experiential Service Design in Creative Tourism
- Museum and Cultural Products Co-Creation Brand Value: Taking the innovative cultural products of Ningbo Port Museum as an example
- Communication betwee Artist and Audience: A Case Study of Creation Journey
- Analysis of Cover Design Styles of Magazines - Taking THE SHORT STORY MAGAZINE (1910-1932) as an Example
- Contrast Research on Cognitive Differences Between Design End and Consumption End in Cultural Products
- The Display of Intangible Cultural Landscape Based on the Concept of Eco-museum
- What makes for successful game storytelling in different countries? A comparison between Japan, Korea and China
- Research on Creation Architecture of Opera Cartoons
- Design for Social Change and Development
- Emo-View: Convey the Emotion of the Back-Seat Passenger with an Emoji in Rear-View Mirror to the Driver
- New Impression of Beijing Hutongs: A Microscale Urban Emotion Measurement Method
- User Experience in Older Adults using Tablets for Neuropsychological Tests in Mexico City
- Parallel Orientation Assistant, a Vehicle System based on Voice Interaction and Multi-Screen Interaction
- Can Virtual Reality Satisfy Entertainment Needs of the Elderly? The application of a VR Headset in Elderly Care
- Cross-Cultural Recycling and Design Methodology; to Prove the Effectiveness of the Three-Stage Design Method of Cross-Cultural Recycling "Why-What-How"
- Mobility-as-a-Service: A Critical Review and the Generalized Multi-modal Transport Experience
- Design for Urban Resilience: A Case of Community-led Placemaking Approach in Shanghai China
- "We are actively reaching out to different organizations and folks to come in": Collective Design of the Vancouver Tool Library Project
- Urban Interaction Design Supports Modular Design Practice for Urban Public Space
- City Change Maker: A Design Innovation Workshop on Social Impact
- A Comparison of Critical Time Interval between Young and Old Subjects
- QianLi: A Modular System for Connecting Distant Family Members through Tacit Interaction
- Cross-cultural Product and Service Design
- The vibrotactile experience of the HOME button on smartphones
- A Study of Japan's Welfare Beauty Service from Cultural Creative's Perspective
- What Do Users Like About Smart Bottle? Insights for Designers
- Business Practice of Service Design in New Retail Era in China: A Community-based Flower Retail Service Design
- Attempts to Leverage Interaction Design to Mimic Emotional Care and Empathy-based Feedback on Smart Speakers
- A Feasibility Study on the Transformation and Sustainable Development of "Disposable Tableware" in Taiwan Night Market
- Elderly-oriented Design for the Instrument Panel and Central Console of Intelligent Passengercars
- Luxury Industry's Chinese User Experience Design
- A Digital Pathway to Having Authentic Food and Cultural Experiences While Traveling in a Foreign Country
- Does Heat Matter in Phone Usage? Antecedents and Consequences of Mobile Thermal Satisfaction
- Intercultural Learning
- How Learners with Different Cognitive Styles Read Learning Materials with Text and Pictures: A Gaze Analysis
- The Classification of Different Situations in a Lecture Based on Students' Observed Postures
- Design of an online education evaluation system based on multimodal data of learners
- Integrating Multimodal Learning Analytics and Inclusive Learning Support Systems for People of All Ages
- Collaborate or Compete? How Will Multiplayers' Interaction Affect Their Learning Performance in Serious Games
- Virtual Simulation Based Intercultural Learning.