Human-Computer Interaction. Design Practice in Contemporary Societies Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part III /

The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 poste...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Kurosu, Masaaki (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Information Systems and Applications, incl. Internet/Web, and HCI ; 11568
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Design for social challenges
  • A Usability Evaluation of Diabetes Mobile Applications
  • Comparative Review of Research on Health Information Technology in Biomedical Informatics and Human-Computer Interaction
  • The clothing design for the elderly care
  • Designing inclusive user experience for impaired people. An RtD driven proposal for Albanian urban spaces
  • Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children
  • A Review of the Gaps and Opportunities of Nudity and Skin Detection Algorithmic Research for the Purpose of Combating Adolescent Sexting Behaviors
  • ADAPT- The Approach to Accessible and Affordable Housing Solutions for People with Disability and Aging in Place
  • Towards a multi-modal transportation scenario: an analysis about elderly needs
  • Monetize This? Marketized-Commons Platforms, New Opportunities and Challenges for Collective Action
  • PiChat: Smartphone Application to Expand the Social Network for the Elderly
  • Design of Human-Computer Interaction Products for the user with "Mood Disorder"
  • Design for culture and entertainment
  • Multiple Representations of the UI, Score and Scale for Musical Performance System and Score DB
  • Enhancing Cultural Engagement: A Heuristic Evaluation of World Cultural Heritage Websites
  • Development of an Embodied Group Entrainmacent Response System to Express Interaction-Activated Communication
  • Typography in interactive poetry: Gestures and their contributions to reading multiplicities
  • Impact Analysis of Order of Presentation on Champion Book Selection in Bibliobattle
  • Desertesejo (2000/2014): notes on the restoration process
  • Collaborative design of urban spaces uses: from the citizen idea to the educational virtual development
  • Optimizing user experience in amusement parks and enhancing their active role in urban spaces through new technology
  • Design for intelligent urban environments
  • The Semiotics of Toilet Signs
  • Proposal for Encouraging Tourists to Stroll by Restricting Information Sharing Location to Destinations
  • Proposal of Using Digital Mirror Signage and AR Pictogram for Follow Me Evacuation Guidance
  • Verification of a psychological effect of hiding speedometer when exceeding a speed limit
  • Tangible Map: Designing and Assessing Spatial Information Retrieval through a Tactile Interface
  • Directing a Target Person among Multiple Users using the Motion Effects of an Image-based Avatar
  • Analyzing social impact evaluation tools applied to design thinking: a proposal for improving user experience in urban spaces through social innovation
  • Preliminary Comparison of a Curved Public Display vs a Flat Public Display
  • Research on Innovative Design of Urban Smart Lighting Equipment based on User Experience
  • Design and evaluation case studies
  • The Relationship between Technology Self-Efficacy Beliefs and User Satisfaction - User Experience Perspective
  • A Digital Twin-Based Multi-Modal UI Adaptation Framework for Assistance Systems in Industry 4.0
  • Preliminary Experiment for Navigation on Tactile Display using DC Motor
  • Analysis of a Programming Process Sharing the Card Type Programming Tool "Pro-Tan"
  • Study on Career Education for the Age of Computerization with Benefit of Inconvenience
  • User experience and perceived usability of traditional and multimodal interfaces for scientific information seeking
  • Participatory Design of System Messages in Petroleum Fields Management Software
  • Workstations of the Future for Transformational Gains in Solving Complex Problems
  • VujaDessin: A Sketch Learning Support System Using a Blurred Motif Object
  • Tool UTAUT applied to measure interaction experience with NAO Robot
  • Keep System Status Visible: Impact of Notifications on the Perception of Personal Data Transparency.