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08073nam a2200601 4500 |
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978-3-030-22643-5 |
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20191026041912.0 |
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|a 9783030226435
|9 978-3-030-22643-5
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|a 10.1007/978-3-030-22643-5
|2 doi
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|a Human-Computer Interaction. Recognition and Interaction Technologies
|h [electronic resource] :
|b Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II /
|c edited by Masaaki Kurosu.
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|a 1st ed. 2019.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2019.
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|a XXI, 559 p. 375 illus., 311 illus. in color.
|b online resource.
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|a text
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|a computer
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|a Information Systems and Applications, incl. Internet/Web, and HCI ;
|v 11567
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|a Mobile interaction -- Investigation of the Effect of Letter Labeling Positions on Consecutive Typing on Mobile Devices -- Study on Size Design of Touch-sensitive Button -- The Effect of Progress Indicator Speeds on Users' Time Perceptions and Experience of a Smartphone User Interface -- Mobile Phone-based Device for Personalised Tutorials of 3D Printer Assembly -- Micro Touch Board Specially Designed for SliT that is the Japanese Character Input Method for Smartwatches -- Emotion and Movement with AppIHC: Promoting Interaction and Socialization among Participants of Scientific Events via Mobile Application -- Heterogeneous Device Arrangements Affect Both Partners' Experiences in Collaborative Media Spaces -- G-Menu: A Keyword-by-Gesture based Dynamic Menu Interface for Smartphones -- Facial expressions and emotions recognition -- Deep Convolutional Neural Networks for Feature Extraction in Speech Emotion Recognition -- A Preliminary Experiment on the Estimation of Emotion using Facial Expression and Biological Signals -- Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation -- How to compare and exchange facial expression perceptions between different individuals with Riemann geometry -- Transform Facial Expression Space to Euclidean Space Using Riemann Normal Coordinates and Its Applications -- Affective Monitor: A Process of Data Collection and Data Preprocessing for Building a Model to Classify the Affective State of a Computer User -- Influence of EQ on the Difference of Biometric Emotion and Self-evaluated Emotion -- Facial Expression Recognition for Children: Can Existing Methods Tuned for Adults be Adopted for Children -- Eye-gaze, gesture and motion-based interaction -- An Application of Somatosensory Interaction for 3D Virtual Experiments -- Using an Eye Tracker to Investigate the Effect of Sticker on LINE APP for Older Adults -- Development of Privacy Protection Monitoring Systems Using Skeleton Models and Their Evaluation on the Viewpoint of FUBEN-EKI -- Improve Cutting Skill According to Skill and Difficulty Level -- Virtual Space Pointing Based on Vergence -- Applicability Study of Eye Movement Menu based on Analytic Hierarchy Process -- Study on Spatiotemporal Characteristics of Gaze Gesture Input -- Angle and load measurement method for ankle joint using active bone-conducted sound sensing -- The Study of Teleoperation Technology Based on Hand Gesture Recognition -- The Assessment of Sencogi: A Visual Complexity Model Predicting Visual Fixations -- Evaluation of Orientation Correction Algorithms in Real-Time Hand Motion Tracking for Computer Interaction -- Translating the Pen and Paper Brainstorming Process into a Cognitive and Immersive System -- Consistency Study of 3D Magnetic Vectors in an Office Environment for IMU-based Hand Tracking Input Development -- Body Movements for Communication in Group Work Classified by Deep Learning -- Eliminating the Pupillary Light Response from Pupil Diameter Measurements using an RGB camera -- Interaction in Virtual and Augmented Reality -- Digital Design and Research of Ink Art Based on Infrared Interactive Projection Technology -Taking the work of "Listen to the Ink" as an example -- Text Entry in Virtual Reality: A Comprehensive Review of the Literature -- Evaluation of the Degree of Heat Conduction with the da Vinci Surgical System -- A Design of Augmented-Reality Smart Window Using Directive Information Fusion Technology for Exhibitions -- Proposal and Evaluation of AR-Based Microscopic Brain Surgery Support System -- Walking in the Head: Methods of Sonic Augmented Reality Navigation -- Gamification-based VR Rowing Simulation System -- Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli -- Multi-camera coordinate calibration and accuracy evaluation for robot control -- Performance and Accuracy Analysis of 3D Model Tracking for Liver Surgery -- A Study of Camera Tip Position Estimating Methods in Transnasal Endoscopic Surgery -- Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex.
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|a The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
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|a User interfaces (Computer systems).
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|a Application software.
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|a Artificial intelligence.
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|a Special purpose computers.
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|a Software engineering.
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|a Optical data processing.
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|a User Interfaces and Human Computer Interaction.
|0 http://scigraph.springernature.com/things/product-market-codes/I18067
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|a Information Systems Applications (incl. Internet).
|0 http://scigraph.springernature.com/things/product-market-codes/I18040
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|a Artificial Intelligence.
|0 http://scigraph.springernature.com/things/product-market-codes/I21000
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|a Special Purpose and Application-Based Systems.
|0 http://scigraph.springernature.com/things/product-market-codes/I13030
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|a Software Engineering.
|0 http://scigraph.springernature.com/things/product-market-codes/I14029
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|a Image Processing and Computer Vision.
|0 http://scigraph.springernature.com/things/product-market-codes/I22021
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|a Kurosu, Masaaki.
|e editor.
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|i Printed edition:
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|i Printed edition:
|z 9783030226442
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|a Information Systems and Applications, incl. Internet/Web, and HCI ;
|v 11567
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|u https://doi.org/10.1007/978-3-030-22643-5
|z Full Text via HEAL-Link
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|a Computer Science (Springer-11645)
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