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07268nam a2200601 4500 |
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978-3-030-22646-6 |
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20191026041753.0 |
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|a 9783030226466
|9 978-3-030-22646-6
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|a 10.1007/978-3-030-22646-6
|2 doi
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|a Human-Computer Interaction. Perspectives on Design
|h [electronic resource] :
|b Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I /
|c edited by Masaaki Kurosu.
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|a 1st ed. 2019.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2019.
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|a XXX, 589 p. 292 illus., 198 illus. in color.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a text file
|b PDF
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|a Information Systems and Applications, incl. Internet/Web, and HCI ;
|v 11566
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|a Design and evaluation methods and tools -- End-user Requirements Elicitation Using Narratives -- Interactive Search Profiles as a Design Tool -- Trends and Changes in the field of HCI - The Last Decade from the Perspective of HCII Conference -- Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications -- The IoT Design Deck 2.0: Improving the tool for the co-design of connected products -- Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations -- Designing Design Resources: From Contents to Tools -- Service-Oriented Control-Command Components for Designing Complex Systems -- End User Designing of Complex Task Models for Complex control-command systems -- Redefinition of Benefits of Inconvenience -- Examining Social Desirability Bias in Online and Offline Surveys -- Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM -- A Set of Usability Heuristics for Mobile Applications -- Characterizing End-User Development Solutions: A Systematic Literature Review -- Towards a set of design guidelines for multi-device experience -- Gameful Design Heuristics: A Gamification Inspection Tool -- A New Method of Banner Color Design -- Redefining the human in HCI -- Supporting Life History Research with Interactive Visualizations -- Towards the Ontology of Becoming in Self-Tracking Research -- Do humans STILL have a monopoly on creativity or is creativity overrated -- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities -- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison -- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares -- How Do Humans Identify Human-likeness from online Text-based Q&A Communication -- Influence of Presence of Operator of Humanoid Robot on Personal Space -- Redefining Audience Role in Live Performances -- Emotional Design, Kansei and Aesthetics in HCI -- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students -- Emotional Design for Children's Electronic Picture Book -- Design Criteria for Kansei-oriented Elderly Products -- Research on Chemical Instrument Design Mode Based on Kansei Engineering -- A Study in Elderly Fashion and Zero Waste Clothing Design -- Gender Difference in the Free Association for "Cute" and "Kawaii" -- Emotional Design Evaluation Index and Appraisal A Study on Design Practice -- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China -- Research on Aesthetics of Interaction of Mobile Context-aware Services-A case study of Notification System -- Research on Kansei Engineering System Establishment for Elderly Product Design -- Narrative, Storytelling, Discourse and Dialogue -- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards -- A Study on Narrative Timing Sequence of Animation in Mobile Interfaces -- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone -- The Tension Experience - performance in alternate realities -- Transfictionality and transmedia storytelling: a conceptual distinction -- Generating Graphic Representations of Spoken Interactions from Journalistic Data -- Author-Driven Approaches to Computational Narrative Design for Games.
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|a The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.
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|a User interfaces (Computer systems).
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|a Application software.
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|a Artificial intelligence.
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|a Special purpose computers.
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|a Software engineering.
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|a Optical data processing.
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|a User Interfaces and Human Computer Interaction.
|0 http://scigraph.springernature.com/things/product-market-codes/I18067
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|a Information Systems Applications (incl. Internet).
|0 http://scigraph.springernature.com/things/product-market-codes/I18040
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|a Artificial Intelligence.
|0 http://scigraph.springernature.com/things/product-market-codes/I21000
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|a Special Purpose and Application-Based Systems.
|0 http://scigraph.springernature.com/things/product-market-codes/I13030
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|a Software Engineering.
|0 http://scigraph.springernature.com/things/product-market-codes/I14029
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|a Image Processing and Computer Vision.
|0 http://scigraph.springernature.com/things/product-market-codes/I22021
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|a Kurosu, Masaaki.
|e editor.
|4 edt
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783030226459
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776 |
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|i Printed edition:
|z 9783030226473
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830 |
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|a Information Systems and Applications, incl. Internet/Web, and HCI ;
|v 11566
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4 |
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|u https://doi.org/10.1007/978-3-030-22646-6
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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|a ZDB-2-LNC
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950 |
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|a Computer Science (Springer-11645)
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