Human-Computer Interaction. Perspectives on Design Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I /

The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 poste...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Kurosu, Masaaki (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Information Systems and Applications, incl. Internet/Web, and HCI ; 11566
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 07268nam a2200601 4500
001 978-3-030-22646-6
003 DE-He213
005 20191026041753.0
007 cr nn 008mamaa
008 190627s2019 gw | s |||| 0|eng d
020 |a 9783030226466  |9 978-3-030-22646-6 
024 7 |a 10.1007/978-3-030-22646-6  |2 doi 
040 |d GrThAP 
050 4 |a QA76.9.U83 
050 4 |a QA76.9.H85 
072 7 |a UYZG  |2 bicssc 
072 7 |a COM070000  |2 bisacsh 
072 7 |a UYZG  |2 thema 
082 0 4 |a 005.437  |2 23 
082 0 4 |a 4.019  |2 23 
245 1 0 |a Human-Computer Interaction. Perspectives on Design  |h [electronic resource] :  |b Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I /  |c edited by Masaaki Kurosu. 
250 |a 1st ed. 2019. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2019. 
300 |a XXX, 589 p. 292 illus., 198 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Information Systems and Applications, incl. Internet/Web, and HCI ;  |v 11566 
505 0 |a Design and evaluation methods and tools -- End-user Requirements Elicitation Using Narratives -- Interactive Search Profiles as a Design Tool -- Trends and Changes in the field of HCI - The Last Decade from the Perspective of HCII Conference -- Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications -- The IoT Design Deck 2.0: Improving the tool for the co-design of connected products -- Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations -- Designing Design Resources: From Contents to Tools -- Service-Oriented Control-Command Components for Designing Complex Systems -- End User Designing of Complex Task Models for Complex control-command systems -- Redefinition of Benefits of Inconvenience -- Examining Social Desirability Bias in Online and Offline Surveys -- Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM -- A Set of Usability Heuristics for Mobile Applications -- Characterizing End-User Development Solutions: A Systematic Literature Review -- Towards a set of design guidelines for multi-device experience -- Gameful Design Heuristics: A Gamification Inspection Tool -- A New Method of Banner Color Design -- Redefining the human in HCI -- Supporting Life History Research with Interactive Visualizations -- Towards the Ontology of Becoming in Self-Tracking Research -- Do humans STILL have a monopoly on creativity or is creativity overrated -- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities -- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison -- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares -- How Do Humans Identify Human-likeness from online Text-based Q&A Communication -- Influence of Presence of Operator of Humanoid Robot on Personal Space -- Redefining Audience Role in Live Performances -- Emotional Design, Kansei and Aesthetics in HCI -- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students -- Emotional Design for Children's Electronic Picture Book -- Design Criteria for Kansei-oriented Elderly Products -- Research on Chemical Instrument Design Mode Based on Kansei Engineering -- A Study in Elderly Fashion and Zero Waste Clothing Design -- Gender Difference in the Free Association for "Cute" and "Kawaii" -- Emotional Design Evaluation Index and Appraisal A Study on Design Practice -- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China -- Research on Aesthetics of Interaction of Mobile Context-aware Services-A case study of Notification System -- Research on Kansei Engineering System Establishment for Elderly Product Design -- Narrative, Storytelling, Discourse and Dialogue -- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards -- A Study on Narrative Timing Sequence of Animation in Mobile Interfaces -- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone -- The Tension Experience - performance in alternate realities -- Transfictionality and transmedia storytelling: a conceptual distinction -- Generating Graphic Representations of Spoken Interactions from Journalistic Data -- Author-Driven Approaches to Computational Narrative Design for Games. 
520 |a The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows: Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Application software. 
650 0 |a Artificial intelligence. 
650 0 |a Special purpose computers. 
650 0 |a Software engineering. 
650 0 |a Optical data processing. 
650 1 4 |a User Interfaces and Human Computer Interaction.  |0 http://scigraph.springernature.com/things/product-market-codes/I18067 
650 2 4 |a Information Systems Applications (incl. Internet).  |0 http://scigraph.springernature.com/things/product-market-codes/I18040 
650 2 4 |a Artificial Intelligence.  |0 http://scigraph.springernature.com/things/product-market-codes/I21000 
650 2 4 |a Special Purpose and Application-Based Systems.  |0 http://scigraph.springernature.com/things/product-market-codes/I13030 
650 2 4 |a Software Engineering.  |0 http://scigraph.springernature.com/things/product-market-codes/I14029 
650 2 4 |a Image Processing and Computer Vision.  |0 http://scigraph.springernature.com/things/product-market-codes/I22021 
700 1 |a Kurosu, Masaaki.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783030226459 
776 0 8 |i Printed edition:  |z 9783030226473 
830 0 |a Information Systems and Applications, incl. Internet/Web, and HCI ;  |v 11566 
856 4 0 |u https://doi.org/10.1007/978-3-030-22646-6  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
912 |a ZDB-2-LNC 
950 |a Computer Science (Springer-11645)