Human-Computer Interaction. Perspectives on Design Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I /

The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 poste...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Kurosu, Masaaki (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Information Systems and Applications, incl. Internet/Web, and HCI ; 11566
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Design and evaluation methods and tools
  • End-user Requirements Elicitation Using Narratives
  • Interactive Search Profiles as a Design Tool
  • Trends and Changes in the field of HCI - The Last Decade from the Perspective of HCII Conference
  • Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications
  • The IoT Design Deck 2.0: Improving the tool for the co-design of connected products
  • Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations
  • Designing Design Resources: From Contents to Tools
  • Service-Oriented Control-Command Components for Designing Complex Systems
  • End User Designing of Complex Task Models for Complex control-command systems
  • Redefinition of Benefits of Inconvenience
  • Examining Social Desirability Bias in Online and Offline Surveys
  • Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM
  • A Set of Usability Heuristics for Mobile Applications
  • Characterizing End-User Development Solutions: A Systematic Literature Review
  • Towards a set of design guidelines for multi-device experience
  • Gameful Design Heuristics: A Gamification Inspection Tool
  • A New Method of Banner Color Design
  • Redefining the human in HCI
  • Supporting Life History Research with Interactive Visualizations
  • Towards the Ontology of Becoming in Self-Tracking Research
  • Do humans STILL have a monopoly on creativity or is creativity overrated
  • The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities
  • Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison
  • A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares
  • How Do Humans Identify Human-likeness from online Text-based Q&A Communication
  • Influence of Presence of Operator of Humanoid Robot on Personal Space
  • Redefining Audience Role in Live Performances
  • Emotional Design, Kansei and Aesthetics in HCI
  • A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students
  • Emotional Design for Children's Electronic Picture Book
  • Design Criteria for Kansei-oriented Elderly Products
  • Research on Chemical Instrument Design Mode Based on Kansei Engineering
  • A Study in Elderly Fashion and Zero Waste Clothing Design
  • Gender Difference in the Free Association for "Cute" and "Kawaii"
  • Emotional Design Evaluation Index and Appraisal A Study on Design Practice
  • Kansei Engineering for E-commerce Cantonese Porcelain Selection in China
  • Research on Aesthetics of Interaction of Mobile Context-aware Services-A case study of Notification System
  • Research on Kansei Engineering System Establishment for Elderly Product Design
  • Narrative, Storytelling, Discourse and Dialogue
  • A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards
  • A Study on Narrative Timing Sequence of Animation in Mobile Interfaces
  • Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone
  • The Tension Experience - performance in alternate realities
  • Transfictionality and transmedia storytelling: a conceptual distinction
  • Generating Graphic Representations of Spoken Interactions from Journalistic Data
  • Author-Driven Approaches to Computational Narrative Design for Games.