Human-Computer Interaction. Perspectives on Design Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I /
The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 poste...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2019.
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Έκδοση: | 1st ed. 2019. |
Σειρά: | Information Systems and Applications, incl. Internet/Web, and HCI ;
11566 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Design and evaluation methods and tools
- End-user Requirements Elicitation Using Narratives
- Interactive Search Profiles as a Design Tool
- Trends and Changes in the field of HCI - The Last Decade from the Perspective of HCII Conference
- Design Patterns to Support Personal Data Transparency Visualization in Mobile Applications
- The IoT Design Deck 2.0: Improving the tool for the co-design of connected products
- Heuristic Evaluation of eGLU-box: A Semi-automatic Usability Evaluation Tool for Public Administrations
- Designing Design Resources: From Contents to Tools
- Service-Oriented Control-Command Components for Designing Complex Systems
- End User Designing of Complex Task Models for Complex control-command systems
- Redefinition of Benefits of Inconvenience
- Examining Social Desirability Bias in Online and Offline Surveys
- Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM
- A Set of Usability Heuristics for Mobile Applications
- Characterizing End-User Development Solutions: A Systematic Literature Review
- Towards a set of design guidelines for multi-device experience
- Gameful Design Heuristics: A Gamification Inspection Tool
- A New Method of Banner Color Design
- Redefining the human in HCI
- Supporting Life History Research with Interactive Visualizations
- Towards the Ontology of Becoming in Self-Tracking Research
- Do humans STILL have a monopoly on creativity or is creativity overrated
- The Effects of Robot Voice and Gesture Types on the Perceived Robot Personalities
- Preliminary Evaluation between Conscious Feeling and Unconscious Emotion Estimated by Bio-Signals Applied to CMC Comparison
- A Data-driven Strategic Model of Common Sense in Machine Ethics of Cares
- How Do Humans Identify Human-likeness from online Text-based Q&A Communication
- Influence of Presence of Operator of Humanoid Robot on Personal Space
- Redefining Audience Role in Live Performances
- Emotional Design, Kansei and Aesthetics in HCI
- A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii between American and Japanese College Students
- Emotional Design for Children's Electronic Picture Book
- Design Criteria for Kansei-oriented Elderly Products
- Research on Chemical Instrument Design Mode Based on Kansei Engineering
- A Study in Elderly Fashion and Zero Waste Clothing Design
- Gender Difference in the Free Association for "Cute" and "Kawaii"
- Emotional Design Evaluation Index and Appraisal A Study on Design Practice
- Kansei Engineering for E-commerce Cantonese Porcelain Selection in China
- Research on Aesthetics of Interaction of Mobile Context-aware Services-A case study of Notification System
- Research on Kansei Engineering System Establishment for Elderly Product Design
- Narrative, Storytelling, Discourse and Dialogue
- A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards
- A Study on Narrative Timing Sequence of Animation in Mobile Interfaces
- Experimental Study on Estimation of Opportune Moments for Proactive Voice Information Service Based on Activity Transition for People Living Alone
- The Tension Experience - performance in alternate realities
- Transfictionality and transmedia storytelling: a conceptual distinction
- Generating Graphic Representations of Spoken Interactions from Journalistic Data
- Author-Driven Approaches to Computational Narrative Design for Games.