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03311nam a2200493 4500 |
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20191220125610.0 |
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190822s2019 gw | s |||| 0|eng d |
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|a 9783030250126
|9 978-3-030-25012-6
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|a 10.1007/978-3-030-25012-6
|2 doi
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|a 306.46
|2 23
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|a Nicoll, Benjamin.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a The Unity Game Engine and the Circuits of Cultural Software
|h [electronic resource] /
|c by Benjamin Nicoll, Brendan Keogh.
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|a 1st ed. 2019.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Palgrave Pivot,
|c 2019.
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|a IX, 123 p. 7 illus., 5 illus. in color.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as 'cultural software' that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its 'circuits of cultural software'. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.
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|a Culture.
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|a Technology.
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|a Multimedia information systems.
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|a Computer games-Programming.
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|a Culture and Technology.
|0 http://scigraph.springernature.com/things/product-market-codes/411180
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|a Multimedia Information Systems.
|0 http://scigraph.springernature.com/things/product-market-codes/I18059
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|a Game Development.
|0 http://scigraph.springernature.com/things/product-market-codes/I29040
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|a Keogh, Brendan.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783030250119
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776 |
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|i Printed edition:
|z 9783030250133
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|i Printed edition:
|z 9783030250140
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|u https://doi.org/10.1007/978-3-030-25012-6
|z Full Text via HEAL-Link
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|a ZDB-2-LCM
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|a Literature, Cultural and Media Studies (Springer-41173)
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