Graduate Skills and Game-Based Learning Using Video Games for Employability in Higher Education /

This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Barr, Matthew (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Digital Education and Learning
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Chapter 1. Video games and learning
  • Chapter 2. Graduate attributes and games
  • Chapter 3. Playing games at university
  • Chapter 4. The student perspective
  • Chapter 5. Reflections on game-based learning
  • Chapter 6. The Educator perspective
  • Chapter 7. The games industry perspective
  • Chapter 8. Gaming for graduates.