Graduate Skills and Game-Based Learning Using Video Games for Employability in Higher Education /

This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by...

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Bibliographic Details
Main Author: Barr, Matthew (Author, http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2019.
Edition:1st ed. 2019.
Series:Digital Education and Learning
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Chapter 1. Video games and learning
  • Chapter 2. Graduate attributes and games
  • Chapter 3. Playing games at university
  • Chapter 4. The student perspective
  • Chapter 5. Reflections on game-based learning
  • Chapter 6. The Educator perspective
  • Chapter 7. The games industry perspective
  • Chapter 8. Gaming for graduates.