Animation and Advertising

Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history. In individual case study chapters this book addresses, among others, the role of promotion and advertising for anime, Disney, MTV...

Full description

Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Cook, Malcolm (Editor, http://id.loc.gov/vocabulary/relators/edt), Thompson, Kirsten Moana (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2019.
Edition:1st ed. 2019.
Series:Palgrave Animation,
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Chapter 1 Introduction to Animation and Advertising
  • I: Revisionist Histories
  • Chapter 2 George Pal's 'Cavalcade of Colours, Music and Dolls': 1930s Advertising Films in Transnational Contexts
  • Chapter 3 Sponsored Silhouettes: Lotte Reiniger's 'useful' films in Britain
  • Chapter 4 Magic Highways and Autopias: Disney and automobile advertising
  • II: Intermediality
  • Chapter 5 Animation and Commercial Display in Britain during the 1920s
  • Chapter 6 Live Electrically with Reddy Kilowatt, Your Electrical Servant
  • Chapter 7 'A Very Flexible Medium': The Ministry of Information and Animated Propaganda Films on the Home Front
  • III: Brands
  • Chapter 8 Animation Across Borders: Schicht Fat Factory and its Transmedia and Transnational Advertising Strategies
  • Chapter 9 Just Do It, Impossible is Nothing: Animation and Sports Commercials
  • Chapter 10 'Don't Mind Me, I'm Just a Dermatophyte': The Use of Animation in Direct-to-Consumer Pharmaceutical Television Advertising
  • IV: Television
  • Chapter 11 Beyond Anime? Rethinking Japanese Animation History through Early Animated Television Commercials
  • Chapter 12 The 'Quasi-Artistic Venture': MTV Idents and Alternative Animation Culture
  • Chapter 13 'Stupid Little Stories': Television Interstitial and Advertising Style in the Professional Culture of Indian Animation
  • V: Digital and Contemporary
  • Chapter 14 Promoting Computer Graphics Research: The tech demos of SIGGRAPH
  • Chapter 15 'Movin' to a different beat': Commercial Pixar and the Simulated Ordinary
  • Chapter 16 'Feel Everything': Animation, Advertising and Affect in Cinema and Television Idents.