Animation and Advertising
Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history. In individual case study chapters this book addresses, among others, the role of promotion and advertising for anime, Disney, MTV...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2019.
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Έκδοση: | 1st ed. 2019. |
Σειρά: | Palgrave Animation,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Chapter 1 Introduction to Animation and Advertising
- I: Revisionist Histories
- Chapter 2 George Pal's 'Cavalcade of Colours, Music and Dolls': 1930s Advertising Films in Transnational Contexts
- Chapter 3 Sponsored Silhouettes: Lotte Reiniger's 'useful' films in Britain
- Chapter 4 Magic Highways and Autopias: Disney and automobile advertising
- II: Intermediality
- Chapter 5 Animation and Commercial Display in Britain during the 1920s
- Chapter 6 Live Electrically with Reddy Kilowatt, Your Electrical Servant
- Chapter 7 'A Very Flexible Medium': The Ministry of Information and Animated Propaganda Films on the Home Front
- III: Brands
- Chapter 8 Animation Across Borders: Schicht Fat Factory and its Transmedia and Transnational Advertising Strategies
- Chapter 9 Just Do It, Impossible is Nothing: Animation and Sports Commercials
- Chapter 10 'Don't Mind Me, I'm Just a Dermatophyte': The Use of Animation in Direct-to-Consumer Pharmaceutical Television Advertising
- IV: Television
- Chapter 11 Beyond Anime? Rethinking Japanese Animation History through Early Animated Television Commercials
- Chapter 12 The 'Quasi-Artistic Venture': MTV Idents and Alternative Animation Culture
- Chapter 13 'Stupid Little Stories': Television Interstitial and Advertising Style in the Professional Culture of Indian Animation
- V: Digital and Contemporary
- Chapter 14 Promoting Computer Graphics Research: The tech demos of SIGGRAPH
- Chapter 15 'Movin' to a different beat': Commercial Pixar and the Simulated Ordinary
- Chapter 16 'Feel Everything': Animation, Advertising and Affect in Cinema and Television Idents.