Immersive Embodiment Theatres of Mislocalized Sensation /

This book offers a wide-ranging examination of acts of 'virtual embodiment' in performance/gaming/applied contexts that abstract an immersant's sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent 'immersive' practices in a...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Jarvis, Liam (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Palgrave Studies in Performance and Technology
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Chapter 1: Introduction
  • Chapter 2: Proto-immersive Discourse & the 'Theatrical Condition'
  • Chapter 3: The Immersive Promise of Becoming [with] the Other Body
  • Chapter 4: Body-swapping: Self-attribution and Body Transfer Illusions (BTIs)
  • Chapter 5: 'Empathy Activism' & Bodying Difference in Postdigital Culture: Jane Gauntlett's In My Shoes & BeAnotherLab's The Machine to be Another
  • Chapter 6: Touching with a Virtualized Hand: Analogue's Transports
  • Chapter 7: The Suffering Avatar: Vicarity & Resistance in Body-tracked Multi-player Gaming
  • Conclusion: The Theft of the Dragon Sabre: Bodies at Risk in Digital Reality.