Immersive Embodiment Theatres of Mislocalized Sensation /
This book offers a wide-ranging examination of acts of 'virtual embodiment' in performance/gaming/applied contexts that abstract an immersant's sense of physical selfhood by instating a virtual body, body-part or computer-generated avatar. Emergent 'immersive' practices in a...
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2019.
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Έκδοση: | 1st ed. 2019. |
Σειρά: | Palgrave Studies in Performance and Technology
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Chapter 1: Introduction
- Chapter 2: Proto-immersive Discourse & the 'Theatrical Condition'
- Chapter 3: The Immersive Promise of Becoming [with] the Other Body
- Chapter 4: Body-swapping: Self-attribution and Body Transfer Illusions (BTIs)
- Chapter 5: 'Empathy Activism' & Bodying Difference in Postdigital Culture: Jane Gauntlett's In My Shoes & BeAnotherLab's The Machine to be Another
- Chapter 6: Touching with a Virtualized Hand: Analogue's Transports
- Chapter 7: The Suffering Avatar: Vicarity & Resistance in Body-tracked Multi-player Gaming
- Conclusion: The Theft of the Dragon Sabre: Bodies at Risk in Digital Reality.