Collaboration Technologies and Social Computing 25th International Conference, CRIWG+CollabTech 2019, Kyoto, Japan, September 4-6, 2019, Proceedings /
This book constitutes the refereed proceedings of the 25th International Conference, CRIWG+CollabTech 2019, held in Kyoto, Japan in September 2019. The 12 full papers presented in this book together with 8 work-in-progress papers were carefully reviewed and selected from 28 submissions, and the prog...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2019.
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Έκδοση: | 1st ed. 2019. |
Σειρά: | Information Systems and Applications, incl. Internet/Web, and HCI ;
11677 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Awareness of Complementary Knowledge in CSCL: Impact on Learners' Knowledge Exchange in Small Groups
- Identifying Socio-Technical Means to Support Small Loosely Coupled Groups of Volunteers
- The analysis of collaborative science learning with simulations through dual eye-tracking techniques
- Hybrid Meetings in the Modern Workplace: Stories of Success and Failure
- A CSCL script for supporting moral reasoning in the ethics classroom
- Tailorable Remote Assistance with RemoteAssistKit: A Study of and Design Response to Remote Assistance in the Manufacturing Industry
- Vision-Based Indoor Positioning (VBIP) - An Indoor AR Navigation System With A Virtual Tour Guide
- Developing Hyper-stories in the Context of Cultural Heritage Appreciation
- A Method for Automated Detection of Cultural Difference
- FootstepsMixer: a Tool to Express Multiple People's Footsteps in a Footstep Transmission System for Awareness Support
- Speech Speed Awareness System Slows Down Native Speaker's Talk
- A Comic-style Chat System with Japanese Expression Techniques for More Expressive Communication
- Modeling of non-verbal behaviors of students in cooperative learning by using OpenPose
- Implementing a Serious Game to Improve Communication and Social Skills for Children with Autism
- DiAna-AD: Dialog Analysis for Adjusting Duration during Face-to-face Collaborative Discussion
- Group Dynamics in Gameful Collaborative Innovation Processes
- Discovering Latent Country Words: A Step towards Cross-cultural Emotional Communication
- Evaluation of a campus navigation application using an AR character guide
- An Automated Structural Approach to Support Theatrical Performances by Introducing Gesture Recognition to a Cuing System
- Proposal of Emphasized Pseudo Expression for Improving the Recognition of the Presence and Contribution of Remote Participants in Cooperative Work.