Tabletop Role-Playing Games and the Experience of Imagined Worlds

In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Mizer, Nicholas J. (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Palgrave Games in Context
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • 1. Introduction
  • 2. Entering Imagined Worlds through Enchanted Rationalization
  • 3. A Life Well Played: How the Past Shapes our Experience of Worlds
  • 4. Color, Song, and Choice Diction: Using Chromomancy to Summon Worlds
  • 5. Responsibly and Accurately: Dwelling in Imagined Worlds
  • 6. Journey's End.