Tabletop Role-Playing Games and the Experience of Imagined Worlds
In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game...
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2019.
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Έκδοση: | 1st ed. 2019. |
Σειρά: | Palgrave Games in Context
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 1. Introduction
- 2. Entering Imagined Worlds through Enchanted Rationalization
- 3. A Life Well Played: How the Past Shapes our Experience of Worlds
- 4. Color, Song, and Choice Diction: Using Chromomancy to Summon Worlds
- 5. Responsibly and Accurately: Dwelling in Imagined Worlds
- 6. Journey's End.