Tabletop Role-Playing Games and the Experience of Imagined Worlds

In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game...

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Bibliographic Details
Main Author: Mizer, Nicholas J. (Author, http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2019.
Edition:1st ed. 2019.
Series:Palgrave Games in Context
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • 1. Introduction
  • 2. Entering Imagined Worlds through Enchanted Rationalization
  • 3. A Life Well Played: How the Past Shapes our Experience of Worlds
  • 4. Color, Song, and Choice Diction: Using Chromomancy to Summon Worlds
  • 5. Responsibly and Accurately: Dwelling in Imagined Worlds
  • 6. Journey's End.