Tabletop Role-Playing Games and the Experience of Imagined Worlds
In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game...
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2019.
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Edition: | 1st ed. 2019. |
Series: | Palgrave Games in Context
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Online Access: | Full Text via HEAL-Link |
Table of Contents:
- 1. Introduction
- 2. Entering Imagined Worlds through Enchanted Rationalization
- 3. A Life Well Played: How the Past Shapes our Experience of Worlds
- 4. Color, Song, and Choice Diction: Using Chromomancy to Summon Worlds
- 5. Responsibly and Accurately: Dwelling in Imagined Worlds
- 6. Journey's End.